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Our first release, of anything: Thong Girl the Video Game

by MoCubed · 04/07/2011 (8:06 pm) · 10 comments

Download the Demo Here

Hello everyone,

Just to introduce myself, my name is Jarid Cole, and I've bouncing in and out of this community since early 2007. I'd like to take this chance to show off the Game that myself and my friends have been working on since first purchasing Torque.

I'd like to take a chance to thank everyone in the community that has helped us make it this far, never really knowing anything about what we were trying to do. I asked quite a few dumb questions, and I may have been quick to fall offline before thanking everyone for their help. I'm sorry about that, but let me thank all of you sincerely for getting us this close to completion.

As anyone on the site since we started knows, this project has been a long and arduous process. We started this 2 months before buying our first Torque license, and we've been working for about almost 3 years now, mostly part-time, through any number of serious complications (BTW, finding an inexpensive artist is impossible). The plan was to make a very simple, side-scrolling beat-em-up as our first game. Something we could "Throw together and get a resume going." Then suddenly, we got contracted by someone with an active comic-book license. Man, did we have NO IDEA what we were getting into...

But here it is, in all her Bikini-Clad glory: we present to you - Thong Girl the Video Game!


If you couldn't get it from the video, this is an score-driven, arena-style beat-em-up game with tongue in cheek humor throughout. We have the opportunity to work with the licensed characters and universe of Thong Girl, created by Glen Weiss. The fourth movie just released today, go ahead and check it out too.

If you want to check a fully functional demo of the game you can download it from MegaUpload here.

I haven't really read many of the release blogs on garagegames.com due to time constraints - if anyone would like to point out the proper way to do this, like including feature lists or future project goals, please point me in the right direction. Also, if anyone has suggestions about how to make the game better, clean up the build directory to make it more secure, finds a defect that will need fixed, or just wants to say "Hi!", "Cool!!", or "BLARGH!!!!", contact us at "mocubed AT bakamostudios.com", or just post to this thread.

Thank you once again, and most of all, have fun!

Sincerely,
Jarid Cole

About the author

Check out our website: www.bakamostudios.com


#1
04/07/2011 (9:42 pm)
LOL - that's the first "Butt Laser" I've seen....

That was built with TGB?
#2
04/08/2011 (3:49 am)
looking good !
#3
04/08/2011 (3:53 am)
kinda reminds me of double dragon, used to love that game :) good work.
#4
04/08/2011 (4:52 am)
@Richard
Yes, this entire game was built with Torque Game Builder v1.6.

@Everyone Else
Thank you very much. If you find time to play it, let me know what you think.
#5
04/08/2011 (1:47 pm)
awesome laser out of her butt!
#6
04/08/2011 (3:57 pm)
Oh the mighty Butt Laser! No one ever expects the Butt Laser!

LOL!

nice work
#7
04/08/2011 (4:13 pm)
Possibly the best title I've ever seen for a game.
#8
04/10/2011 (5:15 am)
thank gawd the butt laser is bright green and not brown!!!!! [/hehe]
#9
05/05/2011 (2:24 pm)
lol I bet you make an extreme fortune selling this to bargame companies license rights to reproduce this on their bar game consoles, just a thought ;-)
#10
05/07/2011 (4:01 pm)
Thank you for the comments - I honestly thought that interest had died off. We haven't gotten much feedback about how the game plays yet, but I do appreciate all of the positive comments we've heard so far. I never thought about actually incorporating this into a bar game (the high score could be related somehow to winnings), but it's an idea I may just bring up with our client.

The reality is we are going to have to do whatever we can to get this in front of as many people as possible to actually make any sort of money from this effort. 100,000 viewers will probably translate to about 1,000 sales.