Survival Strike - GUI love - more screenshots added
by Jules · 01/20/2011 (11:27 am) · 7 comments
Survival Strike is now finally at the stage where I can start putting all of the pieces of the jigsaw together, starting with a foundation public alpha release and then build up with patches to a full BETA release. All that is left, is the creation of a server build and last minute testing and tweaking before I let everyone loose on it.
Last year was a bit slow with other commitments getting in the way, but hope to be full steam ahead this year. I'm also pleased to say that things are starting to polish up nicely with the GUI's and showing the Garage Games logo brings a smile to my face :) Below is a few screenshots from the GUIs I've worked on recently (Splash Screen, 2nd Splash Screen, Player Creation, Player Profiles, Login and Mission Select for single player - Survival Strike provides you with the ability to create up to 5 single or multi-player profiles with usernames reserved on the server for multi-player making your username unique! However, only one player profile can play at any given time.





Not quite finished on this one (missions are from stock AFX)

Another update showing some of the gameplay as soon as my server is up and running. Oh and more monorail goodness which I will also be releasing as a pack. Stay tuned...
Last year was a bit slow with other commitments getting in the way, but hope to be full steam ahead this year. I'm also pleased to say that things are starting to polish up nicely with the GUI's and showing the Garage Games logo brings a smile to my face :) Below is a few screenshots from the GUIs I've worked on recently (Splash Screen, 2nd Splash Screen, Player Creation, Player Profiles, Login and Mission Select for single player - Survival Strike provides you with the ability to create up to 5 single or multi-player profiles with usernames reserved on the server for multi-player making your username unique! However, only one player profile can play at any given time.





Not quite finished on this one (missions are from stock AFX)

Another update showing some of the gameplay as soon as my server is up and running. Oh and more monorail goodness which I will also be releasing as a pack. Stay tuned...
#2
01/20/2011 (5:11 pm)
@Steve - thanks. Most of the Profile System is done locally, the information that is stored on the registration server is the multi-player username and the account holder it belongs to (single player just stores the information locally and does not record it as you cannot connect to multiplayer - it takes you to a single player GUI), this multiplayer username information is then passed to the Join Server GUI and used in the game. There is a series of checks to see if the name has already been created on the server and if its free, only then will it be allocated to the account holder.
#3
01/23/2011 (11:23 am)
I also worked on Heat Seeking Missiles. Quick video below.. more on this when its 100% finished with multiple launching pads. I used AFX to achieve this and an animated DTS for the silo + hatch. Video shown is not the actual Survival Strike gameplay, but a development level - zombies are not working 100% in this. I'll show some gameplay in my next blog once I've released my first public alpha.
#4
Maybe have the initial fire smoke a cleaner like whitish color and kinda billing out and up like when a shuttle launches but not that extreme of course, as for the when the missle hits i think that pretty decent, but again the sounds for the missle just didn't feel powerfull enough. It's like the warning sounds for the missle are more intimidating than the missle it's self, kinda like when you fire a bottle rocket and it ends up being a dud that doesn't blow up; you're built up to a fizzle.
01/25/2011 (1:05 am)
Cool Guis, missle work is half and half for me, the smoke cloud texture for when the missle fires looks kinda blocky and old school, perhaps it fades out to quick instead of like a rolling smoke like when it hits something *shrug*, also the sound for the missle didn't impress me enough though I'm sure it's not the finished product yet.Maybe have the initial fire smoke a cleaner like whitish color and kinda billing out and up like when a shuttle launches but not that extreme of course, as for the when the missle hits i think that pretty decent, but again the sounds for the missle just didn't feel powerfull enough. It's like the warning sounds for the missle are more intimidating than the missle it's self, kinda like when you fire a bottle rocket and it ends up being a dud that doesn't blow up; you're built up to a fizzle.
#5
Thanks for the feedback guys.
01/25/2011 (5:37 am)
@Sidikian .. yeah, not the finished product on the missile. The effects and sounds are from stock AFX but will be changing. The initial launch has a fireball attached, so really there should be a fire blast with lots of white rocket smoke which is essentially the coolant taking off steam, the BOOM effect is heard when you are much closer to the impact. Thanks for the feedback guys.
#7
01/26/2011 (4:59 pm)
Thanks John. It's nearly here to show.. just a few teething problems to iron out. I'm taking on feedback from various sources and compiling a list of things to enhance/change for the next release, as well as fixing any bugs (if any) as I've been fixing them as I go. 
Associate Steve Acaster
[YorkshireRifles.com]
I'd be interested to learn more details about the ins-and-outs of the 5 profile system you've made.