Welcome Back GarageGames!
by Eric Preisz · 01/20/2011 (4:27 am) · 553 comments

You've been patiently waiting and the time has come. GarageGames is back! We've changed our name back to GarageGames and we are dropping the prices on all products to $99.00 to celebrate our new direction and return to our indie roots. It's been a storied ten years for the GarageGames name and we are looking forward to ushering in the next decade.
The return of GarageGames is much more than a $99 price point. It's a commitment to the community who grew with us over the years. It's a return to the values that brought people together to make great games without the burden of unbearable pricing or royalties. Our community is a diverse group of people who are willing and able to help each other grow as game developers and we can't wait to take that community to the next level. So before I dive into details, let's put some stakes in the ground:
We are committed to delivering you a full source solution without royalties at a price that indies can afford,
We are committed to a better out of the box experience: more intuitive tools focused on design, better tutorials and documentation, and web-site updates that support our most valuable feature…our community,
We are committed to bringing in more talent that can help us execute reliable processes, provide better quality, and set higher standards that exceed your expectation ( btw…we are hiring ).
You will find real evidence of our commitments scattered through this site that we updated late last night. The most obvious is the $99.00 price tag. We believe that this price makes the Torque product line available to everyone with a serious itch to make a game without opening the flood gates for free users who may not be as committed to the same goals as paid developers who rely on our support in the forums. You will notice that we are sun-setting TorqueX and providing refunds to those who pre-ordered iTorque 3D. We know that what we need more than anything is a more focused roadmap and these choices are a difficult, but necessary, step in that direction. You can find more product updates on this blog.
You may be wondering who the new owners are. First off, they are modest, so they asked that I not make them the focus of this blog. I'm guessing; however, that you do want to know that we are in good hands. Trust me...we are. Over the past couple of weeks I talked with dozens of interested parties but none of their values aligned as closely as they do with Graham Software Development. I can't thank them enough for suggesting and supporting the low price-point and the resurgence of the GarageGames brand. These guys are just like us; they are indie developers with the drive and desire to build something that changes the way people make games.
There's a lot for us to do. Setting and achieving a new, higher standard for game development tools won't happen overnight. On top of that challenge, we are switching over to new services ( web hosting, payment processing, etc. ) and moving into a new building (we are staying in Vegas, just moving to a bigger location ). We are also hiring and will be adding new people to the team ( did I mention that we are hiring? ). So you may see a few fresh company faces in the forums. Because of these moving pieces, you may notice the occasional web-site glitch or other disruption. So thanks, in advance, for your patience as we make these changes.
In closing, I can’t thank you enough for sticking with us during this time. The team stayed together through the transition and I can't help but think that your enthusiasm and kind words played a big role in making that happen. We look forward to meeting our new goals so that we can continue to deliver on the promise of bringing royalty free, full-source, game engines to everyone!
So let’s hear it in the comments. It's time to make some noise for GarageGames!
~Eric Preisz
CEO, GarageGames, LLC.
About the author
Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.
#122
"Limited time depends on our response"?
Hey everybody, get your butts in gear! Now THAT demands a response. :-)
(An' I imagine that doesn't just mean "buy engines" -- but "publish stuff" -- big gauntlet has been thrown... )
PS-- Thanks for continuing to iron out server issues, all. Imagining you've been without sleep for too long...
01/20/2011 (11:44 am)
@Eric:"Limited time depends on our response"?
Hey everybody, get your butts in gear! Now THAT demands a response. :-)
(An' I imagine that doesn't just mean "buy engines" -- but "publish stuff" -- big gauntlet has been thrown... )
PS-- Thanks for continuing to iron out server issues, all. Imagining you've been without sleep for too long...
#123
Pay 500$, beta test, help write code, and those who did NOTHING, can get it 4 times cheaper.. good job on that, and don't expect me to be the only one pissed..
On a final note, I will no longer support, help, nor buy engines at garagegames, you just end up being royalty *beep* over in the end.
Too bad I cant return the goods and engines I purchased here..
01/20/2011 (11:53 am)
Awesome to see a product I beta tested, help write original code for, and pay'd 500$ for being sold for 99$ now.Pay 500$, beta test, help write code, and those who did NOTHING, can get it 4 times cheaper.. good job on that, and don't expect me to be the only one pissed..
On a final note, I will no longer support, help, nor buy engines at garagegames, you just end up being royalty *beep* over in the end.
Too bad I cant return the goods and engines I purchased here..
#124
01/20/2011 (11:54 am)
Finally!!!!! :) Congrats, all the best wishes and a big, warm "Welcome back, GG and the whole crew!!"
#125
We couldn't find the page you were looking for, but here are some suggestions based on the address you typed in.
Sorry, the search found no results."
Thanks
Hans
01/20/2011 (11:55 am)
Having probs with Downloading iTorque witch i just purshased, i go into my account, select Download, select iTorque2d and it comes up with "HTTP/1.1 404 Not FoundWe couldn't find the page you were looking for, but here are some suggestions based on the address you typed in.
Sorry, the search found no results."
Thanks
Hans
#127
01/20/2011 (11:59 am)
@Bo - sorry to you see so bitter... take a pill before you pop an ulcer! I paid a cook 1k for mine and have over 15k invested. I am not bitter at all.
#128
01/20/2011 (11:59 am)
@Hans - Sorry about that. We are working on fixing our downloads now.
#129
01/20/2011 (12:01 pm)
@Bo - I'm sorry this is upsetting to you. I hope you return some day and see that what we have done today has driven our community and engines to new positive heights.
#130
I'm fine with having paid the full price for T3D. As for the new price, I would like it to see it stay fairly low. I always thought the $1,000 price tag was doing more harm than good. I hope that the new price attracts more new developers like me.
01/20/2011 (12:04 pm)
Woot! I'm fine with having paid the full price for T3D. As for the new price, I would like it to see it stay fairly low. I always thought the $1,000 price tag was doing more harm than good. I hope that the new price attracts more new developers like me.
#131
01/20/2011 (12:08 pm)
So cool to see GarageGames back again, really does feel positive, with a clear view of what you guys are developing etc. I'm really pleased for you chaps. Go GGs !!! Can't wait for T3D to go gold 8)
#132
Any progress on that?
01/20/2011 (12:09 pm)
I am getting the download 404 now too on this morning's purchase of torque3d.... all of the links 404.Any progress on that?
#134
@Harvey
Would love to see a Buccaneer 2 made with T3D :) Having such an awful lot of fun lately playing Buccaneer. The game rocks! And it remains a beauty.
01/20/2011 (12:12 pm)
@Harvey
Would love to see a Buccaneer 2 made with T3D :) Having such an awful lot of fun lately playing Buccaneer. The game rocks! And it remains a beauty.
#135
Those are some of the DNS issues that the webteam is looking into. It is still pointing to the old records rather than the new servers.
01/20/2011 (12:13 pm)
@MattThose are some of the DNS issues that the webteam is looking into. It is still pointing to the old records rather than the new servers.
#137
We spend tons of time beta testing, supporting by helping develop (i remember i did code for initial slope/height painting tool in T3D and some other things), don't know how much that code have changed since though.
Don't get me wrong, and i'm happy you guys get new customers, just know it cost you some of the old ones who actually helps and was in from beginning, pay'd top dollar, and helped mould at least some of the engine to what it is today.
I'm not trying to tut my own horns here, but i kind of guess you guys already knew before hand not all would be happy with this "sell out".
@Sean - i'm not bitter, and i did not say all who pay'd full price of the engine is pissed, but we are more then just me who feels dropping from 1000$ to 99$ is a kick in the nu...s to us who been in for long :)
Edit.: and now the 1.000.000 posts a month on "how do i","can this" comes, i'm kind of afraid the professionalism of the forum will go out the window as well.
01/20/2011 (12:16 pm)
@Micheal - Its not just me, a lot of old "players" have it same way (other forum).We spend tons of time beta testing, supporting by helping develop (i remember i did code for initial slope/height painting tool in T3D and some other things), don't know how much that code have changed since though.
Don't get me wrong, and i'm happy you guys get new customers, just know it cost you some of the old ones who actually helps and was in from beginning, pay'd top dollar, and helped mould at least some of the engine to what it is today.
I'm not trying to tut my own horns here, but i kind of guess you guys already knew before hand not all would be happy with this "sell out".
@Sean - i'm not bitter, and i did not say all who pay'd full price of the engine is pissed, but we are more then just me who feels dropping from 1000$ to 99$ is a kick in the nu...s to us who been in for long :)
Edit.: and now the 1.000.000 posts a month on "how do i","can this" comes, i'm kind of afraid the professionalism of the forum will go out the window as well.
#138
Looks like I need to update the RSS feed.
Another note, everyone please feel free to join the Torque Game Builders LinkedIn group. I am trying to see how to update it to an Open Group.
Torque Game Builders
01/20/2011 (12:16 pm)
AWESOME. Let me link this from the Torque Game Builders LinkedIn group. Awesome to here.Looks like I need to update the RSS feed.
Another note, everyone please feel free to join the Torque Game Builders LinkedIn group. I am trying to see how to update it to an Open Group.
Torque Game Builders
#139
01/20/2011 (12:17 pm)
I just bought both T3D and iT2D, they are underpriced. I don't have a particular use for either at the moment, but just wanted to make a little show of faith in the new GarageGames. Having the option of using them is nice, too.
#140
01/20/2011 (12:18 pm)
Let me be the 140th person to congratulate you on this fantastic news. This is fantastic! 

Torque 3D Owner Andy Schatz