Progress and setbacks.
by Svengali · 06/17/2010 (11:59 pm) · 0 comments
We have made huge progress since the break. The combat system is progressing quite pleasingly, the system issues (math) has been adjusted and works great. We have purchased a huge amount of art, in fact, Svengali says we will can buy no more everything else must be stolen. We have modified the engine again with pleasing results. The firearms system is progressing well. We have though trial and error discovered a unique dual hand combat system. It is unlike any game in existence at the moment, which without saying is outstanding. Without going into any detail, it was inspired by our third planed title, a duel field of view shooter, and is quite entertaining. Seventy percent of the art is integrated into the software, and with little luck, the entire version 2 combat system will be complete by the end of the weekend. In an amusing note, our facebook publicity plan has skid to a halt. Facebook has decided we are too annoying. Even though we post there no more than here, lol. We have abused our friend privileges and are no longer aloud any new friends. Though we came up with a plan to deal with this... uh setback? Svengali said he hates the evils of myface and spacebook too much to pursue. We will continue the campaign if facebook unlocks us, but Svengali believe that we must be threatening someone with the project and there are better ways to advertise. Now for the setbacks, just a few minutes ago we discovered that somehow during the merge of the new art we destroyed the finished maps again. This will be the fifth time we rebuild the maps. Needless to say, D-city may change some from the YouTube post, now. Without question Baby Zombie Isle will change, or possibly be dropped. You had b surprised how hard it is to find baby zombie models.
About the author
Creator of SvengaliGames, and developing the once up coming title NightLife: The MMORPG Of Dark Horror. Now named ATROX NOCTIS: Daemons Cradle- www.svengaligames.com
