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GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 04/11/2010 (2:21 pm) · 0 comments

Entries from 4/3 - 4/11

Journal Land Pick of the Week

Programmology - congrats to okonomiyaki and his Gambit Scheme game Farmageddon, which is now live in the App Store!

Welcome back, Matt328 and Trefall!

Project Updates

* You Gotta Squeeze Every Pixel - Staffan E shows how he refactored his EntityManager class for his project Citizen to streamline his use of component factories with member function templates

* The Code Zone Bargain Basement Blog - johnhattan was in need of some RPC and wasn't pleased with the size of most implementations so he created his own and made it open source

* IfThen Software LLC - VBStrider reveals in the newsletter that the Volund Preview 1 will be released on April 10th. Hey that was yesterday! So go check it out! Regular newsletter columns From the Programmer, Artist's Easel and Community Spotlight also featured

* Journal of Aardvajk - a brief visual update on the progress of the Squishy editor

* Digital adventures through the third dimension - shadowisadog shares several screens of his work with UDK, where he's working to increase his skills with level building and get a feel for Kismet and Matinee

Development Stuffs

* Journal of dbaumgart - dbaumgart finds that he really enjoys painting backgrounds, but that doing so without a formal contract or down-payment in place isn't good for getting paid

* Just Glad to Be Here - rmadsen follows up on his last post about whether you should seek formal education when looking to become a game developer with his thoughts on what type of program you should enroll in if you choose school

* khaos.theory - evolutional shares his thoughts on what a remake of Syndicate should be like

Other Stuffs

* Any Colour You Like - benryves details the latest electronic project of his: building a Superprobe

Thanks for dropping by Programmer16, and Buttacup