GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 03/26/2010 (8:25 am) · 1 comments
Entries from 3/19 - 3/26
Wow, what a crazy month it's been. Hello dear readers, and welcome back to Weekend Reading! I know you all missed me, because at GDC and the week after while doing my follow-ups people often told me how much they enjoy this weekly feature - which of course chagrined me all the more as I haven't had time to post it for the past two weeks!! Pre-GDC was madness. GDC was madness. Post-GDC was madness... and now here I am sitting in my friend's apartment in Boston with a mere 3 hours before we have to head into the city for PAX East. So unfortunately I don't have time to recap on the weeks I've missed. Apologies! Alright, enough of my prattling - on to the goods:
Journal Land Pick of the Week
Brainfold - Putting your project out there for public consumption is a big step, and Knarkles has released the first pre-alpha version 0.1 of PyEigen, "a new linear algebra module for Python that’s many times faster than existing solutions" and a "Python wrapper for the C++ linear algebra library Eigen". Congrats! Be sure to check it out if it falls in line with your development needs and send your feedback on to Knarkles.
Welcome back, Mak!
From the Staff
* The Code Zone Bargain Basement Blog - johnhattan has back-to-back episodes of his vlog The Lazy Programmer, now rocking Episode 4. Still no cool intro/outro music tho.
* Gaiiden's Scroll - I give my usual postmortem on my success/failures at this year's GDC, and call out to you the community to tell me what we can do better next time
Project Updates
* Mark the Artist Fights the Future - Prinz Eugn continues to follow in the footsteps of johnhattan and post video blogs about Angels 2X he is working on with Sir Sapo. I dunno, these vlogs are starting to grow on me. Might have to try one myself for my monthly GDNet sitrep? Hrmmm...
* Programmology - okonomiyaki has new video plus twitter feed hookup plus website info on his kill-cows-with-lightning game Farmageddon. Oh wait, there are all kinds of animals now. Pigs!! Obviously killing them with lightning creates bacon. Mmmm bacon...
* The Bag of Holding - ApochPiQ has decided to shift directions with Epoch afer returning from GDC and getting a better feel for where he wants to take the project. Full details inside.
Development Stuffs
* [url=http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&cmonth=3&cyear=2010&cday=23Merry Prankster Games][/url] - gdunbar passes along the word that Rampant Coyote (Jay Barnson) has updated his classic post on RPG design with even more links to great games from the Old Days
* Digital adventures through the third dimension - shadowisadog talks about why he's dumped Python Ogre in favor of UDK, and what he plans to do regarding passing along stuff he learns with UDK to readers
* Once a Bird - Demosthenes goes over his implimentation of ear clipping (polygon division into triangles) with XNA Box2D physics for his latest project One Man Armada
* FREE AOL FOR THE MILLIONTH READER! - in what I will classify under Game Design, Facehat talks about why it's a good idea to have bad ideas. Basically it's a call for prototyping. Try out all your ideas, because a bad one can evolve into a good one
Other Stuffs
* jpetrie's journal - jpetrie contributes to Ada Lovelace Day highlighting Tess Ferrandez, "ASP.NET escalation engineer extraordinaire"
* Any Colour You Like - it's usually bad enough when I have to try to understand and then briefly summarize the contents of benryves's posts - now he's mocking me with his titles: "Controlling a PG320240H-P9 with a dsPIC33FJ128GP802". Screw you, Ben ;) If anyone can understand that, you should probably read it cause it'll be good.
Thanks for dropping by Buttacup, speciesUnknown, Evil Steve, Jason Z, matt_j!
Wow, what a crazy month it's been. Hello dear readers, and welcome back to Weekend Reading! I know you all missed me, because at GDC and the week after while doing my follow-ups people often told me how much they enjoy this weekly feature - which of course chagrined me all the more as I haven't had time to post it for the past two weeks!! Pre-GDC was madness. GDC was madness. Post-GDC was madness... and now here I am sitting in my friend's apartment in Boston with a mere 3 hours before we have to head into the city for PAX East. So unfortunately I don't have time to recap on the weeks I've missed. Apologies! Alright, enough of my prattling - on to the goods:
Journal Land Pick of the Week
Brainfold - Putting your project out there for public consumption is a big step, and Knarkles has released the first pre-alpha version 0.1 of PyEigen, "a new linear algebra module for Python that’s many times faster than existing solutions" and a "Python wrapper for the C++ linear algebra library Eigen". Congrats! Be sure to check it out if it falls in line with your development needs and send your feedback on to Knarkles.
Welcome back, Mak!
From the Staff
* The Code Zone Bargain Basement Blog - johnhattan has back-to-back episodes of his vlog The Lazy Programmer, now rocking Episode 4. Still no cool intro/outro music tho.
* Gaiiden's Scroll - I give my usual postmortem on my success/failures at this year's GDC, and call out to you the community to tell me what we can do better next time
Project Updates
* Mark the Artist Fights the Future - Prinz Eugn continues to follow in the footsteps of johnhattan and post video blogs about Angels 2X he is working on with Sir Sapo. I dunno, these vlogs are starting to grow on me. Might have to try one myself for my monthly GDNet sitrep? Hrmmm...
* Programmology - okonomiyaki has new video plus twitter feed hookup plus website info on his kill-cows-with-lightning game Farmageddon. Oh wait, there are all kinds of animals now. Pigs!! Obviously killing them with lightning creates bacon. Mmmm bacon...
* The Bag of Holding - ApochPiQ has decided to shift directions with Epoch afer returning from GDC and getting a better feel for where he wants to take the project. Full details inside.
Development Stuffs
* [url=http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&cmonth=3&cyear=2010&cday=23Merry Prankster Games][/url] - gdunbar passes along the word that Rampant Coyote (Jay Barnson) has updated his classic post on RPG design with even more links to great games from the Old Days
* Digital adventures through the third dimension - shadowisadog talks about why he's dumped Python Ogre in favor of UDK, and what he plans to do regarding passing along stuff he learns with UDK to readers
* Once a Bird - Demosthenes goes over his implimentation of ear clipping (polygon division into triangles) with XNA Box2D physics for his latest project One Man Armada
* FREE AOL FOR THE MILLIONTH READER! - in what I will classify under Game Design, Facehat talks about why it's a good idea to have bad ideas. Basically it's a call for prototyping. Try out all your ideas, because a bad one can evolve into a good one
Other Stuffs
* jpetrie's journal - jpetrie contributes to Ada Lovelace Day highlighting Tess Ferrandez, "ASP.NET escalation engineer extraordinaire"
* Any Colour You Like - it's usually bad enough when I have to try to understand and then briefly summarize the contents of benryves's posts - now he's mocking me with his titles: "Controlling a PG320240H-P9 with a dsPIC33FJ128GP802". Screw you, Ben ;) If anyone can understand that, you should probably read it cause it'll be good.
Thanks for dropping by Buttacup, speciesUnknown, Evil Steve, Jason Z, matt_j!
About the author

Community Manager Michael Perry
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Btw, anyone else who reads this blog should check out the video interview with Drew at GDC: Torque Interviews Drew Sikora