Binary Announcement and Release
by Brett Seyler · 12/01/2009 (2:18 pm) · 203 comments

Good afternoon Torque people! It's my pleasure to share some exciting news with all of you this Monday. As I alluded to in my previous blog, we've mulled over a lower-tier licensing option for Torque 3D long enough. It's time.
"Torque 3D" is now available for licensing. A full-featured, binary-only version of Torque 3D Professional, it can be licensed for just $250 / seat. With Torque 3D then, the following options are available:
Torque 3D Professional - $1000 / seat
Torque 3D - $250 / seat
Of course, we also have a full-featured, binary only demo which you can download and use for FREE as long as you want. But we have one more surprise for you...
For the month of December, you can license Torque 3D at a $150 discount. For the next 31 days, it's $100 / seat!
I hope you all feel like this is a good solution for an high-quality introduction to Torque for developers who aren't ready to pay for the full cost of a Professional license. We looked at a lot of options, and we feel like this is the most straightforward way for us to give developers what they are looking for. There are no strings, no royalties, no catches or gimmicks. If you have $100 (in December), you can start using Torque 3D to make games now. If you have another $750, you can upgrade to a Professional license and have full access to Torque 3D source code and first access to alpha and beta features. Again, the latter is just the beginning in the way of Pro perks, but source access to a the best terrain, networking and rendering technology this side of $1M is a pretty nice perk in and of itself.
Here's a quick peek at what people are doing right now (shameless eye candy plug):
Fantastic work in Torque 3D by Alan James
Pre-emptive Q&A
Q. Is there a feature delta between Torque 3D and Torque 3D Professional?A. With the exception of source code, not at all.
Q. Is the Torque 3D (binary) license for commercial use?
A. Absolutely. It's the same as the Professional license. Use it make as many games as you like. One simple fee. No royalties.
Q. What about upgrade paths?
A. Legacy Torque license holders (TGE / TGEA) cannot apply their investment to Torque 3D, but we will continue to allow that investment to applied to a Professional license. If an individual owns both a legacy license (e.g. "TGE" for $150), and they purchase Torque 3D, they may apply the greater of the two discounts to a Torque 3D Professional license.
Q. If I pay $100 for Torque 3D this month, do I get a $100 or a $250 discount on a Professional license?
A. $250.
I'm happy to answer any other questions in the comments and I'll update the Q&A with good ones as we go.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, and the Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Documentation
- Post #27 - Beta 4!
- Post #28 - Shape Editor
- Post #29 - Beta 5!
- Post #30 - Collada Import GUI Dialog
- Post #31 - 1.0 Release!!!
- Post #32 - The only good bug...
- Post #33 - 1.1 Alpha!
- Post #34 - Binary Announcement and Release
- Post #35 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
#2
12/01/2009 (2:25 pm)
:) Thanks Ronny.
#3
12/01/2009 (2:25 pm)
Very very nice move :)
#4
12/01/2009 (2:39 pm)
Sounds great Brett. I am sure that you will see some people bitch and whine about the cost, but really if you want to use great tools and see even better tools come down in the future then its going to cost you money. Even the developers have mouths to feed believe it or not.
#5
12/01/2009 (2:40 pm)
Now that is awesome news!
#6
@Logan - Nah, I foresee positive comments in this blog, as it should be. Let's keep the 1.1 positivity rolling! =)
12/01/2009 (2:41 pm)
Huzzah! For the month of December you can get Torque 3D for the cost of what TGE originally was? Epic win!@Logan - Nah, I foresee positive comments in this blog, as it should be. Let's keep the 1.1 positivity rolling! =)
#7
12/01/2009 (2:44 pm)
Awesome, very smart move, Torque has a bright future for sure.
#8
12/01/2009 (2:48 pm)
These prices will kill the rivals :)
#9
12/01/2009 (2:50 pm)
Am I allowed to buy the artist version, or even multiple copies for my artists @$100 a copy? Or do they need to come on here and setup there own accounts? If that's the case can they use my credit card to check out? Would have emailed you guys but I'm sure other people have the same questions.
#10
12/01/2009 (2:53 pm)
@Ken: Your artists will need accounts of their own, unless you're buying the floating (>$1000) version of T3D. I doubt a common credit card would be a problem, as there are probably many businesses and schools buying stuff in bulk here.
#11
12/01/2009 (2:57 pm)
Also just a quick mention, The Universal AI Starter Kit will work with Torque 3D (non-pro) right now.
#12
May I ask, do you need access to source to create a game in T3D? I often here that you do.... if so - that would really make this release primarily for artists rather than hobby style indys trying to push out their first project.
Is this the case? or are there any demo's available that are(or could have been) created without access to source.
Thanks in advance for taking the time to answer.
12/01/2009 (3:00 pm)
It looks like a great offer Brett.May I ask, do you need access to source to create a game in T3D? I often here that you do.... if so - that would really make this release primarily for artists rather than hobby style indys trying to push out their first project.
Is this the case? or are there any demo's available that are(or could have been) created without access to source.
Thanks in advance for taking the time to answer.
#13
The main focus of this release is definitely artists, hobbyists, and novices. However, it can be used to publish some very fun games that still look amazing.
12/01/2009 (3:04 pm)
@Tony - You could make an RTS, racer, FPS, hack & slash, dungeon crawler, and quite a few other game types without source access. You just need to learn TorqueScript and thoroughly learn the editors.The main focus of this release is definitely artists, hobbyists, and novices. However, it can be used to publish some very fun games that still look amazing.
#14
Just a thought, but I guess all the addon packs (starter etc) are compatible with the binary edition?
12/01/2009 (3:08 pm)
Thanks Michael.Just a thought, but I guess all the addon packs (starter etc) are compatible with the binary edition?
#15
With the demo the animations seem to be partially hard-coded. To see a simple idle animation without a weapon or a sword stance (WYSIWYG) would be very nice. I would hopefully be able to export an animation & have it play in-game, as it is, without code modification.
To have script-based resources and add-ons like the Universal AI Starter Kit will make the binary only version even more appealing. Once again, kudos to Twisted Genius for that.
12/01/2009 (3:17 pm)
Is there a chance to have the code more exposed to scripts?With the demo the animations seem to be partially hard-coded. To see a simple idle animation without a weapon or a sword stance (WYSIWYG) would be very nice. I would hopefully be able to export an animation & have it play in-game, as it is, without code modification.
To have script-based resources and add-ons like the Universal AI Starter Kit will make the binary only version even more appealing. Once again, kudos to Twisted Genius for that.
#16
12/01/2009 (3:20 pm)
SO I wouldn't be able to integrate several packs since they require the source right. Like AFX pack, Game Mechanics Kit, I would need the pro version right for $705
#17
@Morrie - Correct, unless those kits provide a binary only solution as well and update to the latest Torque 3D version.
12/01/2009 (3:23 pm)
@Aaron - You can do that with the Shape Editor.@Morrie - Correct, unless those kits provide a binary only solution as well and update to the latest Torque 3D version.
#18
12/01/2009 (3:30 pm)
I bought this the second I saw the news. Thank you GarageGames!!
#19
12/01/2009 (3:33 pm)
Great announcement. Waiting for someone screaming refund in 3...2...1
#20
12/01/2009 (3:43 pm)
Seems like an intelligent decision. 
Torque 3D Owner Ronny Bangsund
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