THIS.. IS.. TORQUE! - Vote for your favorite entry!
by Konrad Kiss · 11/20/2009 (4:16 pm) · 125 comments
Bitgap Games' THIS.. IS.. TORQUE! screenshot contest is over! Everyone who is a licensee of any Torque product can vote for a favorite entry until the 25th of November.
I'd like to express my thanks to everyone who has contributed art to this contest. My goal was to show everyone around what Torque is capable of, and I think that - in the very short time frame of the contest - you guys have managed to make some jaws drop.
I also want to apologize because the entire contest was on for only about five days. It was just not enough to prepare with an entry for many of you. I am confident that the success of this contest will pave a road to more contests in the future.
Thank you once again for all the entries.
Keep in mind that only your very first vote will be counted would you cast several votes. To review the prizes of the competition, please visit the contest thread.
The contestants in alphabetical order:

























Thank you for taking the time to vote.
Feel free to continue discussing entries in this thread.
Konrad / Bitgap Games
@konradkiss
KonradKiss @ GitHub
konradkiss.com
I'd like to express my thanks to everyone who has contributed art to this contest. My goal was to show everyone around what Torque is capable of, and I think that - in the very short time frame of the contest - you guys have managed to make some jaws drop.
I also want to apologize because the entire contest was on for only about five days. It was just not enough to prepare with an entry for many of you. I am confident that the success of this contest will pave a road to more contests in the future.
Thank you once again for all the entries.
How to vote?
- Wait for the page to load
- Add your comment to this blog with the number of your favorite entry (ie. #26)
- Vote on one entry only
- Tell us why you chose to vote for that entry
Anything else?
Keep in mind that only your very first vote will be counted would you cast several votes. To review the prizes of the competition, please visit the contest thread.
Entries
The contestants in alphabetical order:

























How to vote?
- Wait for the page to load
- Add your comment to this blog with the number of your favorite entry (ie. #26)
- Vote on one entry only
- Tell us why you chose to vote for that entry
Thank you for taking the time to vote.
Feel free to continue discussing entries in this thread.
Konrad / Bitgap Games
@konradkiss
KonradKiss @ GitHub
konradkiss.com
About the author
http://about.me/konrad.kiss
#102
I had looked over all the entries and walked away, then came back to find the one that stood out the most for me.
I vote for #15.
11/22/2009 (2:08 pm)
Certianly too much Talent here at GG all you guys deserve a lot of credit.I had looked over all the entries and walked away, then came back to find the one that stood out the most for me.
I vote for #15.
#103
Rats! I want a Doit License! And i was even thinking about entering too!
11/22/2009 (3:29 pm)
Quote:Congrats! Everyone who entered gets a Doit! license!
Rats! I want a Doit License! And i was even thinking about entering too!
#104
11/22/2009 (4:03 pm)
@eb: I already have a Doit license. Can I give this one to Matt?
#105
P.S. Guys, let's keep this on topic for the voting.
I can be contacted by email. ;)
11/22/2009 (7:43 pm)
sure, Matt send me your infoP.S. Guys, let's keep this on topic for the voting.
I can be contacted by email. ;)
#106
11/23/2009 (4:18 am)
I vote for #20 !!!
#107
11/23/2009 (5:10 am)
I vote for #23. Good luck whoever is doing the Lego stuff!
#108
11/23/2009 (5:10 am)
Wow, great stuff guys, really hard to choose. But I vote #9
#109
The amount of detail in there to make the area feel unique is just amazing. That is no simple task. Most middle eastern areas consist of about 2 or 3 different buildings and just repeated all over.
Though it was difficult to chose it over #1.
11/23/2009 (12:04 pm)
My vote is for #20.The amount of detail in there to make the area feel unique is just amazing. That is no simple task. Most middle eastern areas consist of about 2 or 3 different buildings and just repeated all over.
Though it was difficult to chose it over #1.
#110
Looks dark and dangerous, good contrast dark/light, proper use of specular, just looks pro, great work Helk
11/23/2009 (12:11 pm)
#10 Looks dark and dangerous, good contrast dark/light, proper use of specular, just looks pro, great work Helk
#111
Yes, I had some problems with the porting of our buildings from TGEA to T3D for this screenshot. It was screwing up textures (materials), so I had to use 2 non custom buildings to at least have the textures look right, as I was short on time.
The 2 others, engines, chars, etc. is our own stuff…
I vote for #7 becasue I'm in love with it, had it not been there it would have been #11 due to them really sweet waterfalls.
11/23/2009 (12:38 pm)
@ Kenneth (#54)Yes, I had some problems with the porting of our buildings from TGEA to T3D for this screenshot. It was screwing up textures (materials), so I had to use 2 non custom buildings to at least have the textures look right, as I was short on time.
The 2 others, engines, chars, etc. is our own stuff…
I vote for #7 becasue I'm in love with it, had it not been there it would have been #11 due to them really sweet waterfalls.
#112
I swear that is an ingame shot from COD4 Modern Warefare:)
Very nice detail and use of lighting.
11/23/2009 (1:36 pm)
#20I swear that is an ingame shot from COD4 Modern Warefare:)
Very nice detail and use of lighting.
#113
One thing that I'd like to see in the future would be programming contests of some sort, as that's a little more up-my-alley.
[edit]
JesseL, thanks :) I'm hoping to make a beta release sometime this fall.
11/23/2009 (2:06 pm)
eb and Konrad both, thank you for the very generous prizes for all entrants. Konrad, I've registered an account Bitgap, and eb, I just sent you in email.One thing that I'd like to see in the future would be programming contests of some sort, as that's a little more up-my-alley.
[edit]
JesseL, thanks :) I'm hoping to make a beta release sometime this fall.
#114
11/23/2009 (2:34 pm)
#7 gets my vote - it just feels the most "alive"
#115
11/23/2009 (2:57 pm)
I vote for #7 - looks like worth exploring
#116
edit: ah...are we aloud to vote if we participated? if not...then please disregard my pick...my bad
Thank you Konrad and eb. That is very generous of you guys. Much appreciated.
11/23/2009 (5:36 pm)
I pick #10. #19 looks really nice too.edit: ah...are we aloud to vote if we participated? if not...then please disregard my pick...my bad
Thank you Konrad and eb. That is very generous of you guys. Much appreciated.
#117
11/24/2009 (11:03 pm)
Number 7 is my choice it makes me want to play in it lol yea number 7!
#118
because I like the atmosphere, otherwise it would be 15 because i like the innocent early 20th century...
11/25/2009 (8:01 am)
I vote for #7because I like the atmosphere, otherwise it would be 15 because i like the innocent early 20th century...
#119
11/25/2009 (2:15 pm)
#6 for me on this one
#120
11/25/2009 (3:57 pm)
#7 because it dose have life and not so cluttered with too much stuff plus i am a sucker for RPG games :)
Torque Owner Andy Rollins
ZDay Game