Complete Desert Eagle
by David Robert Pemberton · 10/08/2009 (10:13 am) · 10 comments
Complete Desert Eagle
This pack contains:-

•.50 Desert Eagle Model
◦with 6 LOD
■958 Polys
■906 Polys
■687 Polys
■316 Polys
■115 Polys
■60 Polys

•5 textures 512x512 including Normal Maps
◦Black
◦Gold
◦Silver
◦two tone black and silver
◦two tone silver and black
(including the photoshop psd files for easy re texturing)

•Desert Eagle in Holster (no code is supplied to mount it)
◦with 6 LOD

•Empty Holster (no code is supplied to mount it)

•5 Animated States
◦Activate (cock the hammer)
◦NoAmmo (weapon dry)
◦Fire (fires a bullet & moves the slide back)
◦Reload (moves the slide forward)
◦ReloadClip (from dry reloads ammo & moves the slide forward)

•Additional Models all with LOD
◦Bullet
◦Shell casing (with & without bullet)
◦Clip (empty & full)

•Torque script including:-
◦custom ammo clip reload code
auto reload from inventory or if dry auto load when ammo is picked up.
◦custom material.cs

•Models formats
◦.max (3D Studio Max 9+)
◦.dts (Torque game engine)
12.3 MB .zip file (20.5 MB unziped)
Complete Desert Eagle
£15 (indi)
for More Info goto
www.deadlyassets.com/Assets/CompleteDesertEagle.html
this is my first blog and I'm currently remaking my website so please bare with me. you can leave any comments, questions or suggestions on my forum at:-
www.deadlyassets.com/Forum.html
This pack contains:-
•.50 Desert Eagle Model
◦with 6 LOD
■958 Polys
■906 Polys
■687 Polys
■316 Polys
■115 Polys
■60 Polys
•5 textures 512x512 including Normal Maps
◦Black
◦Gold
◦Silver
◦two tone black and silver
◦two tone silver and black
(including the photoshop psd files for easy re texturing)
•Desert Eagle in Holster (no code is supplied to mount it)
◦with 6 LOD
•Empty Holster (no code is supplied to mount it)
•5 Animated States
◦Activate (cock the hammer)
◦NoAmmo (weapon dry)
◦Fire (fires a bullet & moves the slide back)
◦Reload (moves the slide forward)
◦ReloadClip (from dry reloads ammo & moves the slide forward)
•Additional Models all with LOD
◦Bullet
◦Shell casing (with & without bullet)
◦Clip (empty & full)
•Torque script including:-
◦custom ammo clip reload code
auto reload from inventory or if dry auto load when ammo is picked up.
◦custom material.cs
•Models formats
◦.max (3D Studio Max 9+)
◦.dts (Torque game engine)
12.3 MB .zip file (20.5 MB unziped)
Complete Desert Eagle
£15 (indi)
for More Info goto
www.deadlyassets.com/Assets/CompleteDesertEagle.html
this is my first blog and I'm currently remaking my website so please bare with me. you can leave any comments, questions or suggestions on my forum at:-
www.deadlyassets.com/Forum.html
About the author
http://www.deadlyassets.com I have a love of computers and programming them, have written a few games (ADV, Demon's Domain to name a couple) and even a couple of engines lost in the distant past of floppy disks
#2
Sorry No Video as of yet, am busy converting the Install instructions to Torque3D and fixing one or 2 last minute hickups.
I'll get onto a Video as soon as I can after that :)
10/08/2009 (9:07 pm)
@MattSorry No Video as of yet, am busy converting the Install instructions to Torque3D and fixing one or 2 last minute hickups.
I'll get onto a Video as soon as I can after that :)
#3
10/08/2009 (10:39 pm)
those guns look really really good, very nice textures too.
#4
10/09/2009 (4:38 am)
Muzzle fire looks good - most Torque weapons don't have it
#5
ok now I know how to do it, I'll post some better video soon :)
(video updated with a higher quality one)
10/09/2009 (10:58 am)
Complete Desert Eagle pack in Torque3Dok now I know how to do it, I'll post some better video soon :)
(video updated with a higher quality one)
#6
(video updated with a higher quality one)
10/09/2009 (11:32 am)
Complete Desert Eagle pack in TGEA 1.8.1(video updated with a higher quality one)
#7
you may notice after 7 shots the player avatar's wave and a magazine drops out the bottom of the pistol, this animation is a placeholder for a reload animation. I'll be releasing one free if I ever get time to learn enough about blended animations to make a .dsq It will syncronise with the clip.
10/09/2009 (1:42 pm)
I have updated the 2 video's with higher quality versions (I'm still not happy about the bottom one will remake that later)you may notice after 7 shots the player avatar's wave and a magazine drops out the bottom of the pistol, this animation is a placeholder for a reload animation. I'll be releasing one free if I ever get time to learn enough about blended animations to make a .dsq It will syncronise with the clip.
#8
10/10/2009 (1:46 am)
David, I just bought it and I am going to try it out. Thanks!
#9
also note there is a forum
www.deadlyassets.com/Forum.html
you can find the latest news, install instructions and more there.
Enjoy :)
10/10/2009 (5:37 am)
@John. Hope you enjoy it as much as I do and Thank You.also note there is a forum
www.deadlyassets.com/Forum.html
you can find the latest news, install instructions and more there.
Enjoy :)
#10

LOD

◦Activate (cock the hammer)

◦NoAmmo (weapon dry)

◦Fire (fires a bullet & moves the slide back)

◦Reload (moves the slide forward)

◦ReloadClip (from dry reloads ammo & moves the slide forward)
10/11/2009 (8:26 pm)
ok just added a few animated gif to my item page.
LOD

◦Activate (cock the hammer)

◦NoAmmo (weapon dry)

◦Fire (fires a bullet & moves the slide back)

◦Reload (moves the slide forward)

◦ReloadClip (from dry reloads ammo & moves the slide forward)

Torque 3D Owner User