ORANGEfps (Screenshot Heavy)
by Max Thomas · 09/21/2009 (4:17 pm) · 5 comments
Hey Guys,
Been a little while since I last posted an update on here, so figured I'd update you all on my progress and try and get a bit of feedback to further my developments.
The Interior in the below screenshots was done by Ando, so credit where credit is due.. Plus I don't think no matter how much time I diddled around in Constructor I could make something that pretty.
Below, a few in game screenshots:





Below is ORANGEfps's website layout, still a bit in the works but coming alone none the less, feedback would be greatly appreciated. Yes, I know much along the layouts of IA and QuakeLive.. But Lets face it, both of them have a proven working layout, better to go with what works in this case if you ask me.

Can't wait to hear what you guys have to say, critical as better as it leaves plenty of room to make better. :)
Recently I've been attempting to make my bots play CTF but they're refusing and being assholes for the lack of a better term. If anyone has any experience with AI CTF and is interested it'd be great to hear from you.
-Max Thomas
Been a little while since I last posted an update on here, so figured I'd update you all on my progress and try and get a bit of feedback to further my developments.
The Interior in the below screenshots was done by Ando, so credit where credit is due.. Plus I don't think no matter how much time I diddled around in Constructor I could make something that pretty.
Below, a few in game screenshots:





Below is ORANGEfps's website layout, still a bit in the works but coming alone none the less, feedback would be greatly appreciated. Yes, I know much along the layouts of IA and QuakeLive.. But Lets face it, both of them have a proven working layout, better to go with what works in this case if you ask me.

Can't wait to hear what you guys have to say, critical as better as it leaves plenty of room to make better. :)
Recently I've been attempting to make my bots play CTF but they're refusing and being assholes for the lack of a better term. If anyone has any experience with AI CTF and is interested it'd be great to hear from you.
-Max Thomas
#2
The building textures look good, although they do kinda have the look of having gone through a Sharpen filter one too many times...
The left arm is a little weird.
Anyway, looks like a cool little FPS -- gonna hafta give it a try. After all, game-play is what really matters, so... =)
09/21/2009 (5:21 pm)
I agree with Kenneth -- the textures on the weapons are way too grainy. Maybe they're supposed to look dirty and worn, but it's just too much.The building textures look good, although they do kinda have the look of having gone through a Sharpen filter one too many times...
The left arm is a little weird.
Anyway, looks like a cool little FPS -- gonna hafta give it a try. After all, game-play is what really matters, so... =)
#3
What are you struggling on the AI front with? CTF isn't too hard to get coded at all
09/21/2009 (5:54 pm)
Looks awesome Max love the look of the game and always a pleasure seeing some of Ando's artwork.What are you struggling on the AI front with? CTF isn't too hard to get coded at all
#4
09/21/2009 (7:02 pm)
It is looking really good! My only feedback would be the same as that already expressed by others here. Let us know when you need some beta testers!
#5
Thanks for the feedback! The screenshots look a little funny due to resizing them I believe, I think that's what gives off the excessively sharpened look.
Kenneth - Think that a few bumps or little bit of curvature on the arm would give it less of a fire hose look?
Andy - For some reason AI has always been a nightmare to me, whenever I try and code CTF bots they either don't want to join their respective teams or won't have the correct behavior upon grabbing the flag.. It's always something and is just driving me nuts. Interested in a small job? Haha
Thanks, Max
09/23/2009 (2:15 pm)
Hey Guys, Thanks for the feedback! The screenshots look a little funny due to resizing them I believe, I think that's what gives off the excessively sharpened look.
Kenneth - Think that a few bumps or little bit of curvature on the arm would give it less of a fire hose look?
Andy - For some reason AI has always been a nightmare to me, whenever I try and code CTF bots they either don't want to join their respective teams or won't have the correct behavior upon grabbing the flag.. It's always something and is just driving me nuts. Interested in a small job? Haha
Thanks, Max

Torque Owner Ken Johnston
Indiestructable Systems