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Torque 3D Development - Beta 5!

by Matthew Langley · 08/10/2009 (4:05 pm) · 55 comments

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Download Torque 3D Beta 5 from your Account


The betas keep coming. You can find full release details in the Torque 3D Forums, but check out what's new in this release.

New Stuff in Beta 5!


10k+ poly Collada Meshes - Collada meshes with more than 10K polys will now handle splitting up the mesh automatically so that they can load properly. Here's a great example with 16,992 triangles provided by Rasmus Deguchi. On the left we see it in 3ds Max and on the right we see it in Torque 3D!

In 3ds MaxIn Torque 3D

Particle Editor - This revamped editor allows you to edit and create your particle effects. Nothing compares to a real-time particle editing experience. Adjust and tweak your particles in this new editor and save it out to a new file or wherever your particle datablocks currently exist, without stomping your scripts. Combined with the datablock editor, you can fully configure your games' particle usage with this editor.

                      


Projected Shadow - Basic Lighting now has a projected shadow. This allows a shadow map to be generated and rendered, utilizing the decal system.

                      


GUI Editor Love - A usability pass has been done on the GUI Editor. It was getting a bit jealous watching the other editors develop. Some of the improvements include the addition of group and ungroup commands, hide and unhide commands, "Save Selected to File" and "Add GUI From File" options, property documentation (like in the World Editor), overlays now render transparent, and much more.

                      


Beta 5 also includes...
  • Manage your project comments from the Toolbox (designed to be source control friendly)
  • Documentation tab in the Toolbox
  • Live Asset Updating is now supported on the Mac
                      


  • World Editor camera bookmarks
  • River and Mesh Road Editors now work against any static object type
  • Glow Post Effect in Basic Ligthing

                      


If you want to see what community members are already doing with Torque 3D, be sure to check out our Torque 3D Showoff thread.






Torque 3D development blogs:

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.

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#1
08/10/2009 (4:07 pm)
Woot, go team!
#2
08/10/2009 (4:22 pm)
Seconded, especially excited about particle effect editor.
#3
08/10/2009 (4:24 pm)
Awesome!
#4
08/10/2009 (4:26 pm)
Looks great! Nice release guys.
#5
08/10/2009 (4:27 pm)
Wow! Beta 5 is looking good. I'm especially happy with all the love that Basic Lighting is getting!
#6
08/10/2009 (4:32 pm)
Looks awesome guys!
#7
08/10/2009 (4:34 pm)
Oh sure, just when I thought it would be later in the week, you go pull this!

Seriously, can't wait to dive in. Great job guys!
#8
08/10/2009 (4:35 pm)
Now that's a bad ass release. Each one is always better than the last. Great work devs!
#9
08/10/2009 (4:39 pm)
Hmmmm, just in time for my needs to port over to this engine too :)
#10
08/10/2009 (4:42 pm)
The awesome just got awesomer!
#11
08/10/2009 (4:53 pm)
I was wondering if the parallax map on terrain will come already place onto the next beta or final release of T3D terrain? If not can I make a request for one of the upcoming tutorial for T3D be on parallax map on terrain.

thank you.

PS: Thank you for the new beta I just got a new graphic card and this beta will be perfect to test it on.
#13
08/10/2009 (5:13 pm)
Nice update will get into tonight.

What or were do i find the list of bug fixes for this version plz ?


Thank you all for ya hard work
#14
08/10/2009 (5:21 pm)
Hans, you will find the long list of changes and fixes in the Torque 3D forums :)
#15
08/10/2009 (5:28 pm)
@Kenneth Thanks for that :)
Ah i c it right at the top of this post.

sorry for wasting ya time.



#16
08/10/2009 (5:32 pm)
No worries :)

Enjoy!
#17
08/10/2009 (5:43 pm)
I was also wondering If you can give a post on how to make breakable object like the physX demo do I need to us collada or DTS. I just got a NVIDIA card and test the physX demo and I'm very impressed.

thank you for all of your hard work.
#18
08/10/2009 (5:46 pm)
Thank you guys! Looks wicked! I'll get to porting right away! (I learned to love porting stuff recently! :)
#19
08/10/2009 (5:52 pm)
@Kory, I believe there are docs on how to make the breakable stuff, but fair warning, it's not for the faint of heart.
#20
08/10/2009 (5:54 pm)
You guys just keep adding more and more things to make me wish I had the money now :) Looking awesome guys!
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