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GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 07/17/2009 (11:32 am) · 0 comments

Journal Land Pick of the Week

Promit's Ventspace - Promit's got a bunch more SlimDX entries up in his journal, so if you're a user of the library or have yet to learn what it's all about, swing by and take a look. This week he talked about SlimDX supporting Direct3D 10.1, the performance of the library and the creation of a profiler to keep an eye on SlimDX performance, called SlimTune. Catchy!

Howdy doo Henrip!

From the Staff

* The Code Zone Bargain Basement Blog - johnhattan will be at Casual Connect later on this month. If anyone else will be around be sure to say hi. You can't miss him, trust me.

Project Updates

* Journal of EDI - EDI returns to talk about his Selenite Engine, an editor with engine and distribution capabilties to various platforms (planned) like Win32, or Flash, or 360

* Journal of AEdmonds - AEdmonds has the design doc up for his shoot 'em up if anyone wants to take a gander to offer some feedback

* Once a Bird - Demosthenes and his team look ahead to their next project as Bennu continues to get some nice positive feedback from reviewers

* Metaphorical Journeys of Happenstance - Ravuya assures everyone that he is still working on Afterglow.

* Excursions into the Unknown - While Promit's busy with the SlimTune profiler, Mike.Popoloski is doing a bit to help SlimDX with SlimLine, a project line counter

Game Dev Stuffs

* iHero - darkpegasus found a helpful tutorial to learn how to do particle effects for the iPhone

* Journal of Aardvajk - Aardvajk's been playing around with some tools like Scintilla for incorporating text editing into a Win32 project (he's now creating his own Notepad) and also the free resource editor ResEdit

* Skipping a D - JPatrick has hacked up a method to do simple real-time sound effects in XNA 3.0