Torque 3D Development - Beta 3!
by Brett Seyler · 06/24/2009 (1:45 pm) · 130 comments
Thanks for your patience everyone. I know this was a longer stretch than expected between Beta 2 and 3, but wow, we've been busy!
Download Torque 3D Beta 3 from your Account
Again, we have an enormous list of new stuff (see below), improvements (~200), (fixes (100+) and known issues you'll find posting in the Torque 3D forums.
New Stuff in Beta 3!
Shape Editor - This new feature allows you to apply various changes to a mesh after it is loaded. You can merge animations, define nodes, rename meshes, and more. Tutorial video and extensive docs on this are forthcoming, but it's pretty intuitive to play with, so have fun!

Decal Editor - This allows you to quickly paint and edit decals in the scene. On the engine side, we've done a major rework of Decal-related source code, so it's now much more efficient and significantly easier to understand. As with the Shape Editor, we'll have a tutorial video and extensive docs available soon.

Mesh Road Editor - This allows you to quickly prototype a 3D mesh road. We're stressing the word "prototype" here because there's a lot this tool is not yet wired to do. For example, applying an arbitrary mesh profile (for different shaped roads with curbs for example) is not yet possible. This would be an excellent community project if someone want to give it a go, but we're going to leave this as a prototyping tool in this release.

Beta 3 also includes...




Mac / OSX Support for:
- Basic Lighting
- TerrainBlock
- Water
- ScatterSky
- CloudLayer
- Toolbox
- pureLIGHT



For the full monster list of improvements, fixes, and remaining known issues, see the Torque 3D forums for details.
If you're ready to move to Torque 3D, you can still get your $100 OFF pre-order discount right now. This discount will be reduced to $50 OFF at the end of June. If you're already a Torque 3D owner, congrats! Don't forget to post your Beta 3 feedback in Torque 3D Private Forums. We need your help to get to the finish line!
We've still got a ways to go to fully catch up on the Mac / OSX side, but we're moving quickly. Full feature and stability parity with Windows is our goal for Beta 4.
More development blogs to come. This is post #25.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, and the Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
#2
.... well at least not til after I've got my copy, don't want anyone else stealing bandwidth muahaha.
So many extra features, can't wait to try out the new decal and shape editors :) Great work guys and here's to Beta 4.
06/24/2009 (1:56 pm)
WARNING - DO NOT DOWNLOAD THIS!!!.... well at least not til after I've got my copy, don't want anyone else stealing bandwidth muahaha.
So many extra features, can't wait to try out the new decal and shape editors :) Great work guys and here's to Beta 4.
#3
Well i have till the end of June to get the money.......
thanks for the great update
Hans
06/24/2009 (1:59 pm)
This is getting better and better.Well i have till the end of June to get the money.......
thanks for the great update
Hans
#4
Edit: He he the center align is flooding into the comments.
--Josh
06/24/2009 (2:09 pm)
Great work to everyone involved. Looking forward to the materials over the new features added and all of the forum posting about the Mac stuff *L*.Edit: He he the center align is flooding into the comments.
--Josh
#6
Shape Editor - you totally got me off-guard with that! Awesomeness.
06/24/2009 (2:12 pm)
Thanks for the update, this looks sweet! Can't wait to play around with it! Shape Editor - you totally got me off-guard with that! Awesomeness.
#7
06/24/2009 (2:16 pm)
Excellent work guys looks fantastic !
#8
06/24/2009 (2:20 pm)
Outstanding.
#9
faster!!!
310KB/S........
I got Andy Rollins' bandwidth quota
HA!
06/24/2009 (2:22 pm)
10 minutes left @ 298KB/Sec..........faster!!!
310KB/S........
I got Andy Rollins' bandwidth quota
HA!
#10
06/24/2009 (2:28 pm)
Wow, This Looks Great. I'm gonna start my second project now, Should be done by tonight. Hello Small Town!
#11
06/24/2009 (2:32 pm)
@deepscratch - your sure did :P, pah topping out at around 210kb/sec now, had dropped to 25 at one point.. yikes.
#12
06/24/2009 (2:38 pm)
yeah, just finished
#14
06/24/2009 (2:47 pm)
Great Job guys! I will be giving this some serious attention and testing new content in it. Looks like a lot of fun.
#15
06/24/2009 (3:00 pm)
Hmm, my Beta 2 Projects Dont Seem To Have The New Tools... That Sucks. Oh Well, It had to go sometime.
#16
06/24/2009 (3:04 pm)
Wow... Just got back from vacation and about to dig more into B2...:)
#17
06/24/2009 (3:07 pm)
Great work Beta team! Congrats on another kick-ass update. And now OSX users can get in on the fun too? Sweet!
#18
@Matt
If you sticked to the folder setup and not modified Torque's stock packages, simply drop in the updated core/, tools/, and shaders/ and things should probably work fine.
06/24/2009 (3:11 pm)
@Matt
If you sticked to the folder setup and not modified Torque's stock packages, simply drop in the updated core/, tools/, and shaders/ and things should probably work fine.
#20
06/24/2009 (3:24 pm)
Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! 
Torque Owner Stephen
GearedMind Studio