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Torque 3D Development - Beta 3!

by Brett Seyler · 06/24/2009 (1:45 pm) · 130 comments

68.233.5.139/~transfer/brett/header_blog_t3d_dev-1.png

Thanks for your patience everyone. I know this was a longer stretch than expected between Beta 2 and 3, but wow, we've been busy!

Download Torque 3D Beta 3 from your Account


Again, we have an enormous list of new stuff (see below), improvements (~200), (fixes (100+) and known issues you'll find posting in the Torque 3D forums.


New Stuff in Beta 3!


Shape Editor - This new feature allows you to apply various changes to a mesh after it is loaded. You can merge animations, define nodes, rename meshes, and more. Tutorial video and extensive docs on this are forthcoming, but it's pretty intuitive to play with, so have fun!


                      


Decal Editor - This allows you to quickly paint and edit decals in the scene. On the engine side, we've done a major rework of Decal-related source code, so it's now much more efficient and significantly easier to understand. As with the Shape Editor, we'll have a tutorial video and extensive docs available soon.


                      


Mesh Road Editor - This allows you to quickly prototype a 3D mesh road. We're stressing the word "prototype" here because there's a lot this tool is not yet wired to do. For example, applying an arbitrary mesh profile (for different shaped roads with curbs for example) is not yet possible. This would be an excellent community project if someone want to give it a go, but we're going to leave this as a prototyping tool in this release.


                      


Beta 3 also includes...

  • Major reworking of the Material Editor to improve flow and usability
  • Material Selector and tagging system for Materials


  •                       



  • Full pureLIGHT support including improved Tonemapping and the new Vertex Color Lighting (allows you to bake lighting into the vertex colors...more efficient for small/dense meshes) as well as support for mixing with Advanced Lighting


  • purelight_t3d_demo17



  • A new pureLIGHT Demo with several new example scenes


  •                       


  • Portal and Zone objects and exposed them to the World Editor
  • SFX now supports streaming sound
  • Switched Glow to be a new PostFX
  • Improved TerrainBlock rendering
  • Normal mapping and Parallax mapping for TerrainMaterials


  •            


  • Added Parallax mapping to mesh Materials

  • Mac / OSX Support for:
    • Basic Lighting
    • TerrainBlock
    • Water
    • ScatterSky
    • CloudLayer
    • Toolbox
    • pureLIGHT
  • Interiors can now be exported to Collada via the World Editor


  • farm4.static.flickr.com/3308/3638056486_ecf7fc6eae.jpg



  • A Toggle Visibility tool to World Editor which allows for toggling on and off various debug rendering modes as well as toggling the visibility of various game classes


  •                       


  • Vastly improved Reflection handling
  • New 'soft snap' capability to the World Editor (hold down CTRL while moving selected objects to activate it)
  • New PhysX Cloth object and exposed it to the World Editor (video from last week if you missed it)




  • PhysX 2009-06-17 Cloth 3           PhysX 2009-06-17 Cloth           PhysX 2009-06-17 Cloth 2



    For the full monster list of improvements, fixes, and remaining known issues, see the Torque 3D forums for details.

    If you're ready to move to Torque 3D, you can still get your $100 OFF pre-order discount right now. This discount will be reduced to $50 OFF at the end of June. If you're already a Torque 3D owner, congrats! Don't forget to post your Beta 3 feedback in Torque 3D Private Forums. We need your help to get to the finish line!

    We've still got a ways to go to fully catch up on the Mac / OSX side, but we're moving quickly. Full feature and stability parity with Windows is our goal for Beta 4.

    More development blogs to come. This is post #25.

    Torque 3D development blogs:

    About the author

    Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.

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    #1
    06/24/2009 (1:52 pm)
    Sweet update!

    #2
    06/24/2009 (1:56 pm)
    WARNING - DO NOT DOWNLOAD THIS!!!


    .... well at least not til after I've got my copy, don't want anyone else stealing bandwidth muahaha.

    So many extra features, can't wait to try out the new decal and shape editors :) Great work guys and here's to Beta 4.
    #3
    06/24/2009 (1:59 pm)
    This is getting better and better.

    Well i have till the end of June to get the money.......

    thanks for the great update

    Hans
    #4
    06/24/2009 (2:09 pm)
    Great work to everyone involved. Looking forward to the materials over the new features added and all of the forum posting about the Mac stuff *L*.

    Edit: He he the center align is flooding into the comments.

    --Josh
    #5
    06/24/2009 (2:11 pm)

    @Andy
    That gave me a laugh :)
    #6
    06/24/2009 (2:12 pm)
    Thanks for the update, this looks sweet! Can't wait to play around with it!

    Shape Editor - you totally got me off-guard with that! Awesomeness.
    #7
    06/24/2009 (2:16 pm)
    Excellent work guys looks fantastic !
    #8
    06/24/2009 (2:20 pm)
    Outstanding.
    #9
    06/24/2009 (2:22 pm)
    10 minutes left @ 298KB/Sec..........
    faster!!!
    310KB/S........
    I got Andy Rollins' bandwidth quota
    HA!
    #10
    06/24/2009 (2:28 pm)
    Wow, This Looks Great. I'm gonna start my second project now, Should be done by tonight. Hello Small Town!
    #11
    06/24/2009 (2:32 pm)
    @deepscratch - your sure did :P, pah topping out at around 210kb/sec now, had dropped to 25 at one point.. yikes.
    #12
    06/24/2009 (2:38 pm)
    yeah, just finished
    #13
    06/24/2009 (2:42 pm)
    DECALS!!! THERE ARE WRAPPED DECALS!!!
    WOOOOOT!!!!!
    #14
    06/24/2009 (2:47 pm)
    Great Job guys! I will be giving this some serious attention and testing new content in it. Looks like a lot of fun.
    #15
    06/24/2009 (3:00 pm)
    Hmm, my Beta 2 Projects Dont Seem To Have The New Tools... That Sucks. Oh Well, It had to go sometime.
    #16
    06/24/2009 (3:04 pm)
    Wow... Just got back from vacation and about to dig more into B2...:)
    #17
    06/24/2009 (3:07 pm)
    Great work Beta team! Congrats on another kick-ass update. And now OSX users can get in on the fun too? Sweet!
    #18
    06/24/2009 (3:11 pm)

    @Matt
    If you sticked to the folder setup and not modified Torque's stock packages, simply drop in the updated core/, tools/, and shaders/ and things should probably work fine.
    #19
    06/24/2009 (3:16 pm)
    That is one HELL of a list.. Seriously can't wait to try it! Come on, 27%!..
    #20
    06/24/2009 (3:24 pm)
    Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome!
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