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Tic-Tac-Boom (TX2D Game)

by Gavin Beard · 06/14/2009 (4:16 pm) · 0 comments

Hi all,

After some some time of starting and stopping I have decided to try to wrap up a XBox indie game by the end of the month. For this one I have taken what was previously a TGB game I was working on called Ticky Tacky, given it a competitive edge and renamed it Tic-Tac-Boom.

Essentially the game is played out on a 6x6 grid where each player takes turns on placing a tile, the winner being the player who completes a line of tiles (either horizontally, vertically or horizontally).

To give a new slant to an old game the plays have two extra tools at thier disposal.

*Board Shaking
*Bomb Drops

Shaking the board will knock some tiles off the board and mix up some tiles and bomb drops will destroy all tiles surrounding the location the bomb is dropped at.

So far I have the basic screen layout complete, tile placement,turns and a count up timer completed. Currently working on a simplistic AI and code to check if a winning / draw situation has occured.

One of the problems I found with this was the selection cursos moving too quickly and placing too many tiles at once so I found myself having to add code to only allow one tile move be second and only one tile to be placed per second, this seems to make it all play out a bit smoother.

As you'll see from the screenshot once gameplay is complete the graphics will likely need a complete rework, but photoshop was never my strong point.

All in all I think I am on track to submit this for play testing around the 25th of the month (I only get late evenings to work on this) and once complete I have ideas for 2 new games.

I will drop a blog when it is submitted for play testing with an update on the whole project, but as always I'd love any feedback and comments.

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