GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 06/12/2009 (11:26 pm) · 0 comments
I place the blame for this late Weekend Reading entry solely on Burnout Paradise (Big Surf Island) and Deus Ex.
Journal Land Pick of the Week
Journey to the Ancient Galaxy - SimmerD has released his game project Ancient Galaxy for download. You get three levels to check out before registering for the remaining 20. It's always nice to see a game that's been worked on in this community come to fruition. Congrats on the launch to the Ancient Galaxy team!
From the Staff
* Gaiiden's Scroll - This week's sitrep include my birthday wishes to GDNet, how you can take advantage of V5 development, the Come Out and Play festival in NYC, the new GameX Industry Summit website, and new resources
* Continuous Refinement - superpig is back, and he brings with him the start of our new site rollout, dubbed V5 since it is the 5th iteration of GDNet. However this is the first complete site rewrite since our start in 1999. Be sure to follow as he makes new things available for you to try out!
* Journal of Tiffany_Smith - Tiffany_Smith has a short write-up of her time out at E3 this year. Some of the GDNet crew were poking their noses around a bit this year. Eliza Dushku's bodyguard looks like he's calling someone out back for a beat down.
Project Updates
* Metaphorical Journeys of Happenstance - Ravuya starts playing with blood spewing about in Afterglow... with an image. Why does he tease? Why?
* Merry Prankster Games - gdunbar has completed the manual for his game project, available online in HTML format for you all to check out. I think those tables need to be restrained, width-wise
* Promit's Ventspace - Promit talks about SlimDX updates, including support for Direct3D 11 and what that entails, and how he's made the SlimDX build compile faster
* Happenings with VBStrider and Crew - This week's newsletter: Overall progress for the Loradon 3.0 Preview continues to climb, reaching 81%; Continued work on the collision detection demo; second progress image from the Artist's Easel; Community spotlight
* Oddgames development journal - O-san has an extended video of him walking the game character around, this time with walk animation, and interacting with basic physics objects. The Iso engine continues to look extremely pretty
* Journal of Matt328 - Matt328 is musing about how to set up his content pipeline for his project and is wondering wether people are thinking along the same lines as him or not in regards to how to handle export of data
* Ye Olde Ramblings - Telastyn has released v0.29 of his "explicitly, structurally typed programming language" Tangent
* The Bag of Holding - ApochPiQ is also hard at work at his language, Epoch, gunning for Release 7. He's also been working on the language's Google Code site
* Saga City - sneakyrobot has an updated build of his game ready for testing!
Game Dev Stuffs
* Excursions into the Unknown - Mike.Popoloski puts some work into a minimal initialization program for SlimDX. Would you like these as Visual Studio studio templates? Let him know!
* Journal of Aardvajk - Aardvajk shares a quick and cheap method for creating lit 2D spheres, using simple light textures, alpha maps and special effect quads
* Gaiiden's Scroll - in my experience judging game contests, I've run across a number of consistent faults with the creation of entries, from UI mistakes to simple design flaws to under-used installers. Don't make the same mistakes as others! Learn 7 basic pitfalls to avoid in creating a game
* Journal of dbaumgart - dbaumgart re-evaluated his online portfolio (he's an artist) and in the process of updating it noted down many insights which he now shares with you. Food for thought if you have your own online resume/portfolio that may need cleaning up/updating
* All Things Scheme - okonomiyaki has pieced together some code for Emacs that will highlight certain comment lines to make them stand out without needing to create your own line with multiple "///////////" or your language's equivalent
* Chronicles of the Hieroglyph - Jason Z has an updated video of his grid-based D3D11 NSE water simulation, and is looking to write up on the technique, hopefully to publish it as a GDNet article. Cause, you know, that would be awesome.
A warm and hearty welcome to new Journal Land citizens AEdmonds and Thomas Brinck!
Journal Land Pick of the Week
Journey to the Ancient Galaxy - SimmerD has released his game project Ancient Galaxy for download. You get three levels to check out before registering for the remaining 20. It's always nice to see a game that's been worked on in this community come to fruition. Congrats on the launch to the Ancient Galaxy team!
From the Staff
* Gaiiden's Scroll - This week's sitrep include my birthday wishes to GDNet, how you can take advantage of V5 development, the Come Out and Play festival in NYC, the new GameX Industry Summit website, and new resources
* Continuous Refinement - superpig is back, and he brings with him the start of our new site rollout, dubbed V5 since it is the 5th iteration of GDNet. However this is the first complete site rewrite since our start in 1999. Be sure to follow as he makes new things available for you to try out!
* Journal of Tiffany_Smith - Tiffany_Smith has a short write-up of her time out at E3 this year. Some of the GDNet crew were poking their noses around a bit this year. Eliza Dushku's bodyguard looks like he's calling someone out back for a beat down.
Project Updates
* Metaphorical Journeys of Happenstance - Ravuya starts playing with blood spewing about in Afterglow... with an image. Why does he tease? Why?
* Merry Prankster Games - gdunbar has completed the manual for his game project, available online in HTML format for you all to check out. I think those tables need to be restrained, width-wise
* Promit's Ventspace - Promit talks about SlimDX updates, including support for Direct3D 11 and what that entails, and how he's made the SlimDX build compile faster
* Happenings with VBStrider and Crew - This week's newsletter: Overall progress for the Loradon 3.0 Preview continues to climb, reaching 81%; Continued work on the collision detection demo; second progress image from the Artist's Easel; Community spotlight
* Oddgames development journal - O-san has an extended video of him walking the game character around, this time with walk animation, and interacting with basic physics objects. The Iso engine continues to look extremely pretty
* Journal of Matt328 - Matt328 is musing about how to set up his content pipeline for his project and is wondering wether people are thinking along the same lines as him or not in regards to how to handle export of data
* Ye Olde Ramblings - Telastyn has released v0.29 of his "explicitly, structurally typed programming language" Tangent
* The Bag of Holding - ApochPiQ is also hard at work at his language, Epoch, gunning for Release 7. He's also been working on the language's Google Code site
* Saga City - sneakyrobot has an updated build of his game ready for testing!
Game Dev Stuffs
* Excursions into the Unknown - Mike.Popoloski puts some work into a minimal initialization program for SlimDX. Would you like these as Visual Studio studio templates? Let him know!
* Journal of Aardvajk - Aardvajk shares a quick and cheap method for creating lit 2D spheres, using simple light textures, alpha maps and special effect quads
* Gaiiden's Scroll - in my experience judging game contests, I've run across a number of consistent faults with the creation of entries, from UI mistakes to simple design flaws to under-used installers. Don't make the same mistakes as others! Learn 7 basic pitfalls to avoid in creating a game
* Journal of dbaumgart - dbaumgart re-evaluated his online portfolio (he's an artist) and in the process of updating it noted down many insights which he now shares with you. Food for thought if you have your own online resume/portfolio that may need cleaning up/updating
* All Things Scheme - okonomiyaki has pieced together some code for Emacs that will highlight certain comment lines to make them stand out without needing to create your own line with multiple "///////////" or your language's equivalent
* Chronicles of the Hieroglyph - Jason Z has an updated video of his grid-based D3D11 NSE water simulation, and is looking to write up on the technique, hopefully to publish it as a GDNet article. Cause, you know, that would be awesome.
A warm and hearty welcome to new Journal Land citizens AEdmonds and Thomas Brinck!
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