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GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 05/22/2009 (9:49 pm) · 0 comments

Getting closer to actually appearing on Friday again! :P Well, the site may post this as Friday still, but I'd rather it appear during the day. My littlest sister is graduating from college this weekend at Cornell, so that's my mini-vacation - going up to attend the ceremony and all that pomp and circumstance. I'm not a big fan of college but I recognize the achievement at least. Hope everyone has some good plans set for this holiday weekend!

Journal Land Pick of the Week

On the path with a ramblin' man - jollyjeffers has another epic post in his ongoing discussion of tessellation. This time he takes a serious look at compute shaders and his use of them for pre-processing the height map in his LOD implementation. Lots of code, fancy diagrams, and useful information inside! Grab a cup or two (or three!) of your favorite beverage and settle in for a long but worthy read

From the Staff

* Gaiiden's Scroll - The weekly sitrep covers missing LOGIN coverage, new resources, new events, and do you know what big momentous occasion is occuring on June 10th?

Project Updates

* mittentacular - mittens has a new public build of Magnetic Butterfly for you to try out. It's very pretty with the glow and particle effects. The movement is tricky to work out but once you get the hang of it, it's kinda fun slinging around a huge wrecking ball. Spacebar magnetizes.

* Journal of Journaling - nordwindranger models his own airplane, a Fieseler Fi156 "Storch" for his project and shows off the results. He also links back to his project description so you know what this is in relation to, since it's been a while. Take note, Journal authors!!

* Journal of Aardvajk - Aardvajk's been hard at work killing Squishy - in the game. In addition to death, he also works on adding some personality to Squishy. And dmatter totally stole my idea regarding using the eye squint to denote object mass

* Happenings with VBStrider and Crew - this week's newsletter: Loradon 3.0 Preview overal progress reaches 71%; The programmer suffers backup issues and is wondering what tools others use to backup their data. Personally I use SyncBack Freeware for my local backups and Mozy for my remote backups; Artists's easel shows a half-completed drawing

* The Bag of Holding - ApochPiQ updates on Epoch, where he's gotten infix operators working, which was a major complaint about the language

* epic.fail - evolutional has a short video demonstrating per-pixel collision in his game. This post is also an extension of this one

* Metaphorical Journeys of Happenstance - Ravuya hasn't been updating much or elaborately but he's been making some progress on Afterglow. The last three posts will get you all caught up.

* Journal of Ysaneya - If the premise of the game that Ysaneya and his team are building hasn't somehow managed to completely blow your frakking mind yet, then here's a good example that should do the trick. He's generating galaxies for craps sake.

* Level-Grind Online - JWalsh is still soliciting concept art, 3D models, sound effects, and music, announces some LGO tools that will be forthcoming, and shares the opening title song for LGO

* BrokenThorn Entertainment - Crypter has version 2 of his Neptune Boot Loader up

Game Dev Stuffs

* Merry Prankster Games - gdunbar throws in his opinion on Jay Barnson's blog post over on his Rampant Games blog about the use of hit points in RPGs, and whether they truly are a feasible means of damage or not

* The Code Zone Bargain Basement Blog - johnhattan is struggling over handheld development, and how he wants to port games to the iPhone but Apple won't allow such things and he explains why. So he's forced to use Objective-C or Unity3D. On one hand he has to learn an unportable language in Objective-C, on the other Unity3D doesn't do 2D well, and all his games are in 2D. Hence - conundrum.

* Phyletic gradualism - sprite_hound has an octree working, with a video demonstration and a link to the paper he used for his implementation. Also, he recommends AMD CodeAnalyst for free profiling in VS2008

Other Stuffs

* Drew_Benton's Journal - We haven't had a game review in a while, so here's a short one from Drew_Benton on Star Wars: The Force Unleashed. Spoiler alert - he didn't enjoy it.

* Not dead... - phantom (towards the end of his post) links to some music tracks he composed recently, and is looking for some feedback on them

* The sleeper must awaken... and code some - Kwizatz is looking for game programming work leads in the US if anyone has some. He also strikes a surprisingly accurate analogy between looking for work online and online dating.

Check out a fresh new journal - welcome, Matt328, to Journal Land!