Continued work with Texture Packs
by Andrew Brady · 03/15/2009 (5:02 pm) · 7 comments
Well, its been a very long haul. The last blog I posted was in reference to the Dirty Metal texture, which of course is coming and actually has grown larger. But with this blog, I wanted to show afew of the various packs I am almost finished with. I hope you will find these, when complete.. useful for your various projects.
* - All texture packs will come in the following formats:
- .png (no alpha)
- .jpg
- .superpng (with alpha spec)
- .dds (dxt-5 format)
* - All packs will come with the following:
- normal map
- Ambient Occlusion map
- Displacement map
- Specular map
Content Packs coming soon!
1) Dirty Metal

- Approx. 95 diffuse textures
2) Boxes and Crates

- Approx. 50 diffuse textures
3) Bricks and tiles

- Approx. 50 diffuse textures
4) Middle ages

- Approx. 45 diffuse textures
5) Doors and windows

- Approx. 60 diffuse textures
6) Roads and More

- Approx. 45 diffuse textures
Thanks for your time and attention; let me know what you think!
~LK~
* - All texture packs will come in the following formats:
- .png (no alpha)
- .jpg
- .superpng (with alpha spec)
- .dds (dxt-5 format)
* - All packs will come with the following:
- normal map
- Ambient Occlusion map
- Displacement map
- Specular map
Content Packs coming soon!
1) Dirty Metal

- Approx. 95 diffuse textures
2) Boxes and Crates

- Approx. 50 diffuse textures
3) Bricks and tiles

- Approx. 50 diffuse textures
4) Middle ages

- Approx. 45 diffuse textures
5) Doors and windows

- Approx. 60 diffuse textures
6) Roads and More

- Approx. 45 diffuse textures
Thanks for your time and attention; let me know what you think!
~LK~
About the author
www.andrewjbrady.com
#3
03/15/2009 (7:16 pm)
what resolutions are they ? also are any photo based or all cg ?
#4
03/15/2009 (7:19 pm)
They all look good but that Dirty Metal pack looks great!
#5
Thanks guys.. soon they will all be done.
@ Andy
Most of the textures are 512x512, but some vary depending on shape such as doors etc. Many of the road textures are 1024x1024, Some of the signs are smaller. All are cg except I think one or two originated as photo.
@ Michael
Thanks for the compliments. Yea.. the dirty metal pack was the most fun to make. I could make them however I wanted which I think shows. The other packs are based off of real things so that's just how it goes.
Thanks again guys, your comments are much appreciated.
~LK~
03/15/2009 (8:18 pm)
@ Brandon and WillThanks guys.. soon they will all be done.
@ Andy
Most of the textures are 512x512, but some vary depending on shape such as doors etc. Many of the road textures are 1024x1024, Some of the signs are smaller. All are cg except I think one or two originated as photo.
@ Michael
Thanks for the compliments. Yea.. the dirty metal pack was the most fun to make. I could make them however I wanted which I think shows. The other packs are based off of real things so that's just how it goes.
Thanks again guys, your comments are much appreciated.
~LK~
#6
If you ever are looking for additional sales outlets, let me know, we're always looking for great artwork/content to distribute through monsterpacks!
Alan
03/16/2009 (12:17 am)
Really nice work Andrew, I think I'll point folks in your direction for additional variations when the the "Corridors & Conduits Scifi Pack" goes final, since I think your texture work is a lot stronger than mine! =PIf you ever are looking for additional sales outlets, let me know, we're always looking for great artwork/content to distribute through monsterpacks!
Alan
#7
Thanks Alan. I don't know about stronger, we just have our own styles is all. I'm very interested in your Corridors & Conduits Pack since I was working on something similar. From what I've seen, your pack should be a huge success.
Thanks concerning the Monsterpacks distribution! I'm currently in talks with GG at this time, though sooner or later I might be interested.
03/16/2009 (5:05 am)
@ AlanThanks Alan. I don't know about stronger, we just have our own styles is all. I'm very interested in your Corridors & Conduits Pack since I was working on something similar. From what I've seen, your pack should be a huge success.
Thanks concerning the Monsterpacks distribution! I'm currently in talks with GG at this time, though sooner or later I might be interested.

Torque Owner Brandon Baker
World Core Studios