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Continued work with Texture Packs

by Andrew Brady · 03/15/2009 (5:02 pm) · 7 comments

Well, its been a very long haul. The last blog I posted was in reference to the Dirty Metal texture, which of course is coming and actually has grown larger. But with this blog, I wanted to show afew of the various packs I am almost finished with. I hope you will find these, when complete.. useful for your various projects.

* - All texture packs will come in the following formats:

- .png (no alpha)
- .jpg
- .superpng (with alpha spec)
- .dds (dxt-5 format)

* - All packs will come with the following:

- normal map
- Ambient Occlusion map
- Displacement map
- Specular map

Content Packs coming soon!

1) Dirty Metal

www.rebelliousminds.com/link/dmtitle1.jpg
- Approx. 95 diffuse textures


2) Boxes and Crates

www.rebelliousminds.com/link/boxesb.jpg
- Approx. 50 diffuse textures


3) Bricks and tiles

www.rebelliousminds.com/link/bricksn.jpg
- Approx. 50 diffuse textures


4) Middle ages

www.rebelliousminds.com/link/castleb.jpg
- Approx. 45 diffuse textures


5) Doors and windows

www.rebelliousminds.com/link/doorswb.jpg
- Approx. 60 diffuse textures


6) Roads and More

www.rebelliousminds.com/link/roadsb.jpg
- Approx. 45 diffuse textures



Thanks for your time and attention; let me know what you think!

~LK~

#1
03/15/2009 (5:55 pm)
wow thats allot of textures cant wait to see them released might get me some.
#2
03/15/2009 (7:07 pm)
Wow man, looks sharp, congrats!

Will
#3
03/15/2009 (7:16 pm)
what resolutions are they ? also are any photo based or all cg ?
#4
03/15/2009 (7:19 pm)
They all look good but that Dirty Metal pack looks great!
#5
03/15/2009 (8:18 pm)
@ Brandon and Will

Thanks guys.. soon they will all be done.

@ Andy

Most of the textures are 512x512, but some vary depending on shape such as doors etc. Many of the road textures are 1024x1024, Some of the signs are smaller. All are cg except I think one or two originated as photo.

@ Michael

Thanks for the compliments. Yea.. the dirty metal pack was the most fun to make. I could make them however I wanted which I think shows. The other packs are based off of real things so that's just how it goes.

Thanks again guys, your comments are much appreciated.

~LK~
#6
03/16/2009 (12:17 am)
Really nice work Andrew, I think I'll point folks in your direction for additional variations when the the "Corridors & Conduits Scifi Pack" goes final, since I think your texture work is a lot stronger than mine! =P

If you ever are looking for additional sales outlets, let me know, we're always looking for great artwork/content to distribute through monsterpacks!

Alan
#7
03/16/2009 (5:05 am)
@ Alan

Thanks Alan. I don't know about stronger, we just have our own styles is all. I'm very interested in your Corridors & Conduits Pack since I was working on something similar. From what I've seen, your pack should be a huge success.

Thanks concerning the Monsterpacks distribution! I'm currently in talks with GG at this time, though sooner or later I might be interested.