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GDNet: Tales from Journal Land

by Drew -Gaiiden- Sikora · 01/09/2009 (6:05 pm) · 0 comments

Remember, I only did half a week for the last entry of Tales, so this coverage spans the dates 12/31 - 1/8.

Journal Land Pick of the Week

mittentacular - This week there are actually two picks, though they come from the same journal. mittens writes up seperate essays on two of his Games of 2008: Metal Gear Solid 4 and FarCry 2. Why were these games so great? That's what mittens is out to uncover in both of these peices. He apparently has one or two more on the way as well.

From the Staff

* Gaiiden's Scroll - The Weekly Sitrep returns! GDNet book series update, 1,500+ Facebook fans, upcoming IGF interviews (got a question you'd like asked? Let me know!) and new resources


Project Updates

* Journal of MrCpaw - MrCpaw completes his small text RPG project and shares the C++ source code

* The Pixel Ocean - PixelOcean cleans up and shows the difference in his code for asset instantiation and loading for his "Essentia" project

* Any Colour You Like - benryves adapts the 360 controller to Cogwheel, his software emulator primarily for 8-bit Sega hardware; shares some C# code to check if a device is an XInput device; shares the BBC BASIC code for a Minesweeper clone

* Under a ShadowyTree - Black Knight shares a new screen of Dark Age, updates on changes to the gameplay, and some project statistics. He may also wanna share the link to that line counter - everyone's always on the lookout for a good line counter. (though Google seems to work just fine)

* Ye Olde Ramblings - Telastyn succeeds in implementing enumerable interfaces into Tangent, showing off some example code of it in action and looking ahead to what's next on the ToDo list

* Memoirs of a Graphics Engine - jochenstier talks about how trees are implemented in Geist 3D, covering the surface of a planet and allowing for quick searches for the nearest tree at any point on the planet surface. Demo app inlcuded.

* Oddgames development journal - O-san updates on progress with the Nimrod isometric editor, new version release coming in a few days

* Happenings with VBStrider and Crew - this week's newsletter highlights what happens when you forget what you code, activity from both the SAO and Loradon communities, and report of the latest Loradon development demo

* Metaphorical Journeys of Happenstance - Ravuya updates on Afterglow progress, along with a quick video of shooting NPCs

* Bennu - Demosthenes updates on Bennu and posts a 3min long video of new levels and gameplay

* My personal space of thoughts... - Metron goes into detail on how he plans to improve SSCXML (Simple State Chart XML) to better reflect what is actually written in the W3C draft

* Chronicles of the Hieroglyph - Jason Z decides to stretch out development on his Hieroglyph 3 engine so he can spend more time on applications, starting with ressurecting an old project called Feedback, where the user builds their own machines to accomplish various tasks.

* Mark the Artist Attacks! - in an epic journal update, Prinz Eugn shares a bunch of artwork he's doing for Hopedagger's Skirmish project, talks about his role in the upcoming GDNet book series, shares some artwork done for school, and updates on his life in general. He also reminds me that Cadet Sir Sapo hasn't been sharing his Academy adventures.

* Saga City - sneakyrobot updates on the engine's GUI progress and briefly shares his first encounter with heap corruption and how he debugged it

* mittentacular - mittens has been working on his iPhone game "kaboom" and details the rather intricate process of deploying an application for the iPhone/iTouch

* Journal of Drew_Benton - Drew_Benton has finally decided to go with the Leadwerks Engine for his project and he goes over the reasons why


Game Dev Stuffs

* Trapper Zoid's Trapper Keeper - Trapper Zoid does some pondering into the PC piracy issue, looking at the culture of piracy and how people justify the act of piracy.

* Merry Prankster Games - gdunbar discusses the value of Paper and Pencil RPG design even for a computer game designer, and shares a link to a PnP RPG resource

* The Bag of Holding - not to worry folks, the Memory Management articles by ApochPiQ will be continuing!

* DruinkJournal - and the same goes for Evil Steve's series on DirectX - which now that I think about it could really use a name...

* Excursions into the Unknown - now we're just left wondering when the next entry in Mike.Popoloski's series of SlimDX articles is coming along :)

* Readme.txt - Khawk takes a look at video game's impact in the mainstream entertainment market, from beating the Box Office to how first generation developers are encouraging their kids to play, and how it's really no surprise seeing how much gaming has been a part of human culture since 3000 BC


Other Stuffs

* World of Sshado - Sshado briefly demonstrates how Facebook can easily become a huge time-sink

* The Code Zone Bargain Basement Blog - johnhattan shares his own end of the year reflection (he just missed last week's cutoff), focusing on the gloomy economy and ways he's budgeted himself that may be of help to others in managing their own finances in these troubled times. Also, his 6yr-old daughter tries to pull a Nigerian scam on him :)

* Gauntlets of Recursion (+3) - HopeDagger, like others in last week's Tales, goes over and analyzes his goals from 2008 and sets new ones for 2009. I still have to do this myself, I think it's a great idea.