World Editor Asset Refresh/Reload Button
by Dante Falcone · 12/04/2008 (2:35 pm) · 1 comments
It is frustrating many times to have to reload the game mission every time you want to place a new object you exported from a 3d package, or whatever other asset you've made on the fly while running the game which you would instantly like to place in the world. This simple code addition adds a "Refresh" button to the Mission Editor, so that the current files are re-loaded.
WARNING: If you delete assets, their names will still show up in the Editor Creator until restarting the game.
In the file tools/missioneditor/gui/EditorGui.ed.gui
Place the below code next to one of the other GuiToggleButtonCtrl() objects. I put mine after the object that has its text = "Cntr".
WARNING: If you delete assets, their names will still show up in the Editor Creator until restarting the game.
In the file tools/missioneditor/gui/EditorGui.ed.gui
Place the below code next to one of the other GuiToggleButtonCtrl() objects. I put mine after the object that has its text = "Cntr".
new GuiToggleButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "450 2";
extent = "50 17";
minExtent = "8 8";
visible = "1";
command = "loadDirectory(\"./\");";
helpTag = "0";
text = "Refresh";
Tooltipprofile = "GuiToolTipProfile";
tooltip = "Refresh all assets in editor";
groupNum = "-1";
buttonType = "PushButton";
};About the author
I am a Producer in the Video Game industry and specialize in MMO development, Character Art->Game pipelines, and general support programming.

Torque 3D Owner Peter Pedersen
Wandering Willow
It's about as usefull as the invention of the cup - you don't think about its presence but you can't live without it ;-)