How to do IFLs with Max 9
by IGotBigBunz · 11/20/2008 (1:37 pm) · 1 comments
Changes:
1. Fixed IFL export.
Changed in maxAppMesh.cpp:
From: const char * dot = strchr(name,'.');
if (dot && !stricmp(dot+1,"ifl"))
To:
const char *extension = strrchr(name, '.');
if( strcmp(extension,".ifl") == 0 )
Fengs changes
2. Updated all TSMesh::tverts due to engine upgrade
3. Updated MakeRefByID(), NoRemap() due to max upgrade
4. Fixed a const Point3 to Point3 & conversion
5. Changed all MultiRes related IParamBlock to IParamBlock2
6. Commented out a duplicate declaration in engine/platformWin32/winMemory.cc
7. Fixed the TORQUE_DISABLE_MEMORY_MANAGER macro (This one should be optional)
You can download the compiled exporter here:
mmobaseball.org/max2dtsExporterPro.dle
1. Fixed IFL export.
Changed in maxAppMesh.cpp:
From: const char * dot = strchr(name,'.');
if (dot && !stricmp(dot+1,"ifl"))
To:
const char *extension = strrchr(name, '.');
if( strcmp(extension,".ifl") == 0 )
Fengs changes
2. Updated all TSMesh::tverts due to engine upgrade
3. Updated MakeRefByID(), NoRemap() due to max upgrade
4. Fixed a const Point3 to Point3 & conversion
5. Changed all MultiRes related IParamBlock to IParamBlock2
6. Commented out a duplicate declaration in engine/platformWin32/winMemory.cc
7. Fixed the TORQUE_DISABLE_MEMORY_MANAGER macro (This one should be optional)
You can download the compiled exporter here:
mmobaseball.org/max2dtsExporterPro.dle

Torque Owner David Robert Pemberton
www.deadlyassets.com