The "Better Assholes" Clause
by Jeff Tunnell · 06/13/2008 (1:48 pm) · 4 comments
Coolness! Make It Big In Games has been picked up by Alltop (www.alltop.com. Guy Kawasaki's latest small web service business, Alltop is a much expanded version of popurls, i.e. a single place to go to read the five latest stories from hundreds of sites. All of the sites are arranged by categories, such as Games, Gizmos, Web, Green, etc. I kind of think of it as an automated RSS reader where I don't have to do much work, and I like it... a lot.
There is a cool little historical story that goes along with this post that explains the title. Here are some quotes:
Head on over and check it out. My blog's Alexa ranking has doubled in the week since I have started posting again. Getting on Alltop should help.
-Jeff Tunnell, Game Maker
www.makeitbigingames.com
There is a cool little historical story that goes along with this post that explains the title. Here are some quotes:
Quote:
It was an extremely embarrassing dinner for me because "Ben" was trying to bully our small company into taking on a bunch of projects for Mediagenic at budgets that were way less than profitable, i.e. we would lose money on all of the projects. "Ben" used the usual tactics of saying that I must be a bad manager of bad developers if we could not take on these projects and make money. He was pushing extremely hard on me. Guy was sitting across the table and it was all very uncomfortable.
From then on in my career, when ever I ran into somebody that I didn't like or that didn't have strong integrity, I have always been able to say, "I've outlasted better assholes than that." in reference to my dealings with Mr. "Holeman". So, if I invoke the "better assholes" clause on you, you better watch out :D
3. Create your own version of the "Better Assholes" clause. Don't work for people that you don't like or that do not have integrity. Life is too short. I always say, "People that I want to work with on projects that I want to work on." It works.
Head on over and check it out. My blog's Alexa ranking has doubled in the week since I have started posting again. Getting on Alltop should help.
-Jeff Tunnell, Game Maker
www.makeitbigingames.com
About the author
#2
The games industry is absurd, rediculous, over indulgent and self destructive, but its also the most rewarding, the most industrious and has the greatest potential. I love creating games and I would hope that anyone working on a game feels that way too. Sadly its not always the case.
06/13/2008 (11:46 pm)
Those kind of stories are gold to me Jeff. When I think back over the things I've seen, its those kind of moments I remember.The games industry is absurd, rediculous, over indulgent and self destructive, but its also the most rewarding, the most industrious and has the greatest potential. I love creating games and I would hope that anyone working on a game feels that way too. Sadly its not always the case.
#3
I think I just shed a tear. ;)
06/16/2008 (3:32 pm)
Quote:
3. Create your own version of the "Better Assholes" clause. Don't work for people that you don't like or that do not have integrity. Life is too short. I always say, "People that I want to work with on projects that I want to work on." It works.
I think I just shed a tear. ;)
#4
You may not remember me, if you do I hope it is fondly. I worked for you at Dynamix. You used that "better asshole"
saying back then, and I have remembered it ever since. It has served me well.
Jeff, you were the best boss I have ever had. Thanks for the Dynamix experience.
Forrest Walker
currently living on an island off the coast of Panama.
10/31/2008 (5:12 pm)
Jeff,You may not remember me, if you do I hope it is fondly. I worked for you at Dynamix. You used that "better asshole"
saying back then, and I have remembered it ever since. It has served me well.
Jeff, you were the best boss I have ever had. Thanks for the Dynamix experience.
Forrest Walker
currently living on an island off the coast of Panama.

Torque 3D Owner Apparatus
damn it.
that's why i like garagegames so much; somehow it managed to stay affordable for any developer - indie or pro. I became a member in July 01 2004 (nearly 5 years ago) and I am still here.