New TGE Game Released "Spike Dash" + New Project!
by Keith MJK · 12/27/2007 (8:18 am) · 4 comments
Season's greetings & New Year wishes to fellow developers =)
Since my last blog post in early 2006, I have been through quite a few changes with the most acknowledge one a good few folks here knows, that Star Cave Studios is closed since the start of 2007. A long drain out process in closing the company as well a very hard year in 2006 with plenty of high's & many, many lows. The company grew small during Summer 2004 with just 3 staff involved to a highlight of 14 in-house office development staff + 12 external contractors all working in late 2005 developing 3 major titles with the Torque engines. But sadly the end of that company came to a close, with a double edge sword of the best success in the first part of 2006, matched closely afterwards with the downward fall that the company would never recover in the second half on 2006.
I would be glad to give a detailed post-mortem on the company + the games in a future feature blog.
A few months ago, it was time to dust myself off and pick myself up, to take another go back into the frying pan of video games development & business. With that I proudly announce the release of my new game (based on a Commodore 64 video game I developed) called "Spike Dash" a TGE platform / action game for casual 3D adult gamers who can share playing the game with their own young children.
Spike Dash - Screenshots




There is a demo ready for "download here!"
_Features_
Over a dozen ancient world environments
Fast paced action with quick AI reactions
Interactive story & back story
Count-down clock & health destructive environments
Particle effects & bonus items
Addictive game-play & difficult progressive levels
Hi-score table & custom game options
Classic arcade style action in 3D
Simple game-play controls
Players can buy the game at: "Riverplay Games - Website"
Have fun with Spike Dash!
Moving forward with Riverplay Games development, I am looking forward towards PC / InstantAction platform, Xbox Arcade LIVE platform & WiiWare platform, but the main focus will be towards PC developed titles.
The next game project is on the drawing boards and this will be towards a brand new RTS / FPS game title using the TGEA. My hat is now in the ring again to finish off what I started before with previous FPS games on the TGE but with no connection, as I want to bring you all on a wild ride with this exciting new game for a 2008 full release. I will post further details in the coming months on the progress of this game title.
Best wishes for the New Year to everyone & I hope to meet a few faces here at the GDC Indie booths!
Keith Killilea
Riverplay Games
Since my last blog post in early 2006, I have been through quite a few changes with the most acknowledge one a good few folks here knows, that Star Cave Studios is closed since the start of 2007. A long drain out process in closing the company as well a very hard year in 2006 with plenty of high's & many, many lows. The company grew small during Summer 2004 with just 3 staff involved to a highlight of 14 in-house office development staff + 12 external contractors all working in late 2005 developing 3 major titles with the Torque engines. But sadly the end of that company came to a close, with a double edge sword of the best success in the first part of 2006, matched closely afterwards with the downward fall that the company would never recover in the second half on 2006.
I would be glad to give a detailed post-mortem on the company + the games in a future feature blog.
A few months ago, it was time to dust myself off and pick myself up, to take another go back into the frying pan of video games development & business. With that I proudly announce the release of my new game (based on a Commodore 64 video game I developed) called "Spike Dash" a TGE platform / action game for casual 3D adult gamers who can share playing the game with their own young children.
Spike Dash - Screenshots




There is a demo ready for "download here!"
_Features_
Over a dozen ancient world environments
Fast paced action with quick AI reactions
Interactive story & back story
Count-down clock & health destructive environments
Particle effects & bonus items
Addictive game-play & difficult progressive levels
Hi-score table & custom game options
Classic arcade style action in 3D
Simple game-play controls
Players can buy the game at: "Riverplay Games - Website"
Have fun with Spike Dash!
Moving forward with Riverplay Games development, I am looking forward towards PC / InstantAction platform, Xbox Arcade LIVE platform & WiiWare platform, but the main focus will be towards PC developed titles.
The next game project is on the drawing boards and this will be towards a brand new RTS / FPS game title using the TGEA. My hat is now in the ring again to finish off what I started before with previous FPS games on the TGE but with no connection, as I want to bring you all on a wild ride with this exciting new game for a 2008 full release. I will post further details in the coming months on the progress of this game title.
Best wishes for the New Year to everyone & I hope to meet a few faces here at the GDC Indie booths!
Keith Killilea
Riverplay Games
#2
12/27/2007 (2:59 pm)
I've sent you feedback. Needs some bug fixing.
#3
12/30/2007 (11:43 am)
game appears a bit sparse? Seems to be a pattern with all TGE games these days.. decent buildings and characters but no landscaping, particle effects (ie: fountains, waterfalls, rivers).. is this all this engine can handle or is just really difficult to add dense foliage and plants, grass, lanterns and lighting effects with torque?
#4
Pesto126, I would have liked to have had more landscaping done to the levels but I ran out of time to get that part done right. It is difficult to get the proper looking results to add alot of dense material but the engine can handle it well when programming with the source. TGEA has improved the ability for better dense landscaping & particle effects over TGE. The lighting pack for TGE in the right hands can produce amazing lighting effects btw. :)
If there is enough demand, I would love to make a massive sequel to Spike Dash and take full advantage of TGEA!
01/02/2008 (4:23 am)
Thanks for the comments guys!Pesto126, I would have liked to have had more landscaping done to the levels but I ran out of time to get that part done right. It is difficult to get the proper looking results to add alot of dense material but the engine can handle it well when programming with the source. TGEA has improved the ability for better dense landscaping & particle effects over TGE. The lighting pack for TGE in the right hands can produce amazing lighting effects btw. :)
If there is enough demand, I would love to make a massive sequel to Spike Dash and take full advantage of TGEA!

Torque 3D Owner Brett Seyler
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