Slowed down, no wAy! - GG::IoM(Blog 8);
by Christian S · 12/03/2007 (12:31 pm) · 1 comments
Time sure fly!
Sometimes it feels like standing on a highway with a nifty can and no fuel at all in the tank. But what can you expect with only a handful of folks working part time on a MMORPG.
Anyways, the coding is going almost as planned -a bit too slow, due to some things teasing us more than they should. But we are having progress with those areas we planned to work in.
Persistency, Character building, NPC's, skills and the Technical Document (mostly being developed alongside the application) and heavy debate whether 'new' ideas can be tweaked in and work as part of the wholeness.
-We still have no plans to scope the game idea down, and are still going for that closed beta around the time the Dream Contest ought to require it. And maybe (if everything goes as planned) we will also do open beta a tad later next year. But more about that later, I sure don't want to once again jump into some of the pits 'developers' easily can plunge into.
So what have we been doing the last month?
Coded on the above things, and tweaked the whole of it into the latest TGEAAFXA and fought with adding in Yack Pack and the Horse Pack -but that's been really messy and we still have some minor issues to solve. In the process we did find some errors and are fixing those, when we are completely done with that we might pop the fixed bugs back to the pack owners.
We have also started to toy around with the latest generation of our custom models -and that is a real pest, cause the animations are teasing us like crazy!
And, the amount of UML I am learning sure aids us in the improvement of the Technical Document. It's actually quite cool to use, and a nifty way to clarify algorithms, etc.
-well, that's all folks!
Sometimes it feels like standing on a highway with a nifty can and no fuel at all in the tank. But what can you expect with only a handful of folks working part time on a MMORPG.
Anyways, the coding is going almost as planned -a bit too slow, due to some things teasing us more than they should. But we are having progress with those areas we planned to work in.
Persistency, Character building, NPC's, skills and the Technical Document (mostly being developed alongside the application) and heavy debate whether 'new' ideas can be tweaked in and work as part of the wholeness.
-We still have no plans to scope the game idea down, and are still going for that closed beta around the time the Dream Contest ought to require it. And maybe (if everything goes as planned) we will also do open beta a tad later next year. But more about that later, I sure don't want to once again jump into some of the pits 'developers' easily can plunge into.
So what have we been doing the last month?
Coded on the above things, and tweaked the whole of it into the latest TGEAAFXA and fought with adding in Yack Pack and the Horse Pack -but that's been really messy and we still have some minor issues to solve. In the process we did find some errors and are fixing those, when we are completely done with that we might pop the fixed bugs back to the pack owners.
We have also started to toy around with the latest generation of our custom models -and that is a real pest, cause the animations are teasing us like crazy!
And, the amount of UML I am learning sure aids us in the improvement of the Technical Document. It's actually quite cool to use, and a nifty way to clarify algorithms, etc.
-well, that's all folks!

Torque 3D Owner Dave Young
Dave Young Games