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What's up & T2d

by Josh Moore · 08/22/2007 (7:06 pm) · 2 comments

I don't feel like typing too much right now, but I come with screenschots. :D
... Basicly I've gotten into CSG, t2d, working with torque script again(too much C++,), and more stuff on the shader engine.


Old world style brick(perhaps stone?) windmill/grain processing tower for a "working" farm. Getting portals on this one was(is) a pain as it contains inward-slanting window sets; and there seems to be more than a few issuses with C'tor's ability to automaticly export to 'torque'.
(tower) farm2.static.flickr.com/1440/1207366309_11db3e5e4c.jpg

(in-game upper) farm2.static.flickr.com/1043/1207312939_d7a2258229.jpg
(in-game bottom-to-top) farm2.static.flickr.com/1012/1207311425_4416171cb1.jpg

Scattered structures that outline my prospects for the final interior set. (Grain store, house, animal containers, barn-house, & the ect.)
(farm house) farm2.static.flickr.com/1368/1207366917_e2788abc9c.jpg


Here's a few images of my favorite custom HL2 .map file I imported safely to Constructor and textured with almost no UV face edits. Is has a neat double-slated stairwell design where each set of a 'floor' is connected directly with a single stairway.
(inside) farm2.static.flickr.com/1376/747108417_0555972f31.jpg

(out) farm2.static.flickr.com/1398/747108409_f9d9fbb702.jpg

I'd kinda rather use t2D at the moment so maybe some other time. Tell me whats' up in your responses.

#1
08/23/2007 (1:35 am)
Looks amazing, I love the detail
#2
08/23/2007 (5:04 pm)
I agree with Kory, Great stuff!