Torque MMO Kit - Now Open Source!
by Prairie Games · 08/11/2007 (9:13 am) · 48 comments

The Torque MMO Kit represents thousands and thousands of hours labor and R&D over the course of more than 4 years.
Prairie Games is very pleased to announce that the Torque MMO Kit is now Open Source under a (very liberal) BSD style license.
The short of it: The Torque MMO Kit is 100% free for commercial and/or noncommercial use provided you own a license to the Torque Game Engine + ArcaneFX!
We're very excited about the current state of our MMO technology and plans for future development. The full Python and TorqueScript sources to the MMO technology suite (including all servers and IDE) are currently available. We'll provide the C++ source code as a patch once the port from TGE 1.3.5 is more stable. The kit contributors have made great progress on the TGE 1.5 port, thanks guys! We should have a better idea when this release will be soon.
Thanks to GarageGames for the original idea of making a kit out of our MMO Technology, allowing us to Open Source it, providing killer indie friendly technology, and just being so awesome in general!

Thanks to Faust Logic for developing the AMAZING ArcaneFX! Buy this product!!!
Thanks to all the Open Source developers without which this MMO Technology would not be possible... and also thanks to the Contributors to both the kit and Minions of Mirth!!!
There'll be more news and updates soon!!!
Have fun!!!,
Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
#23
@Nikhil: Yes, the kit is actually very good at single player games. It should really be called the Torque RPG and MMO Kit :)
@Wiley: It is up to the end user to abide by the license. Also, the C++ patch (once available) will be worthless without a TGE + AFX source tree from a GG installer.
08/12/2007 (5:13 am)
Thanks all :)@Nikhil: Yes, the kit is actually very good at single player games. It should really be called the Torque RPG and MMO Kit :)
@Wiley: It is up to the end user to abide by the license. Also, the C++ patch (once available) will be worthless without a TGE + AFX source tree from a GG installer.
#24
08/12/2007 (7:42 am)
Wow this is awesome news!
#25
I have read the SP part in your FAQ a long time ago so that's why I am (a lot) interested in this kit for a long time. Can you forward me to some 'proper' documentation on using it for SP-RPG only? I will browse the site some more but right now looks like you guys don't have much info up (I could be wrong).
I am mainly interested in inventory and camera/player controls (I have already tried the kit though).
08/12/2007 (8:11 am)
@PrairieI have read the SP part in your FAQ a long time ago so that's why I am (a lot) interested in this kit for a long time. Can you forward me to some 'proper' documentation on using it for SP-RPG only? I will browse the site some more but right now looks like you guys don't have much info up (I could be wrong).
I am mainly interested in inventory and camera/player controls (I have already tried the kit though).
#26
08/12/2007 (8:51 am)
Stunning news! This is an incredible addition to the TGE toolset, guys.
#27
08/13/2007 (9:35 am)
Also waiting for AFX for TGEA. Please Jeff (Faust) move those fingers and finish the port! I hope MMOWorkshop offer holds for TGEA too.
#28
08/13/2007 (11:20 am)
Sweet! Just bought AFX :)
#29
To the people at Prairie Games and all those who assisted them with the building of MoM and more recently with the techinical development of the MMO toolkit I wish to offer a sincere smokeload of gratitude. The MMO kit from Prairie games is what an MMO kit should be. It's about as close to a point and click MMO contruction set as it gets and it's open source *gasp*.
The offerings in the MMOKit store need little assistance in selling themselves but that said please consider the value of the thousands of dollars worth of effort that IS the MMO kit and concider any store purchases as an offering (however slight) towards the great spirit of those people who gave so much effort to it.
I've already seen a few groups on the Internet useing the MMO kit and making little to no effort to give credit to the people who developed it (The FoH people are telling everyone it's been developed by them. I assume they mean the world but they certainly have no problem taking the credit for massive work that is MMO engine development.)please dont fall into that trap.
Thank you Josh and Co. I wish all the good fortune and rewards the world can provide and hopefully your generosity returns to you tenfold.
All the best.
08/13/2007 (2:12 pm)
Wow.. The only other words I could use to describe this announcement would be censored :)To the people at Prairie Games and all those who assisted them with the building of MoM and more recently with the techinical development of the MMO toolkit I wish to offer a sincere smokeload of gratitude. The MMO kit from Prairie games is what an MMO kit should be. It's about as close to a point and click MMO contruction set as it gets and it's open source *gasp*.
The offerings in the MMOKit store need little assistance in selling themselves but that said please consider the value of the thousands of dollars worth of effort that IS the MMO kit and concider any store purchases as an offering (however slight) towards the great spirit of those people who gave so much effort to it.
I've already seen a few groups on the Internet useing the MMO kit and making little to no effort to give credit to the people who developed it (The FoH people are telling everyone it's been developed by them. I assume they mean the world but they certainly have no problem taking the credit for massive work that is MMO engine development.)please dont fall into that trap.
Thank you Josh and Co. I wish all the good fortune and rewards the world can provide and hopefully your generosity returns to you tenfold.
All the best.
#30
08/13/2007 (8:32 pm)
I have both requirements, but where to download it??????
#31
08/14/2007 (7:34 am)
AFX for TGEA plz. :)
#32
I read your FAQ and it mentions the server runs on windows - does it support other platforms too (such as linux and mac?) I'm a mac guy so running on windows isn't an option for me. I hope it's just a matter of building it for a different OS...
I'm going to be checking out these resources as soon as I get home tonight. Thanks a ton for the great contribution!
08/14/2007 (9:26 am)
This is some very amazing news!I read your FAQ and it mentions the server runs on windows - does it support other platforms too (such as linux and mac?) I'm a mac guy so running on windows isn't an option for me. I hope it's just a matter of building it for a different OS...
I'm going to be checking out these resources as soon as I get home tonight. Thanks a ton for the great contribution!
#33
*faints from the strain of waiting for Payday*
08/14/2007 (9:36 am)
Must.. put.. money.. on.. credit.. card.. buy.. ArcaneFX.... aaaiiiieee!!!*faints from the strain of waiting for Payday*
#34
I am not familiar with the MMOKit source but I would venture a guess that it IS OS specific. There are a lot of vairable that preclude just "building it for a different OS". Things like the patcher, rendering specific stuff..
I could be way off but I just thought I'd give you some insight while you are waiting for an official answer.
Good luck.
08/14/2007 (11:23 am)
@Joe:I am not familiar with the MMOKit source but I would venture a guess that it IS OS specific. There are a lot of vairable that preclude just "building it for a different OS". Things like the patcher, rendering specific stuff..
I could be way off but I just thought I'd give you some insight while you are waiting for an official answer.
Good luck.
#35
So, it looks like the possibility of a Mac WorldDaemon is a lot more probable than not. I just have no clue how you're supposed to download the mmokit source, build the tge with it and start making games. Hopefully details will be forthcoming.
08/14/2007 (2:35 pm)
I did some reading and browsing of the source repository through their website and it -looks- like the key is a python file that is part of the tge 1.5 branch of the mmokit.So, it looks like the possibility of a Mac WorldDaemon is a lot more probable than not. I just have no clue how you're supposed to download the mmokit source, build the tge with it and start making games. Hopefully details will be forthcoming.
#36
I had downloaded community edition, but hadn't found C++ source code except python script.
? ? ?
08/14/2007 (7:02 pm)
Will it include C++ source code?I had downloaded community edition, but hadn't found C++ source code except python script.
? ? ?
#37
08/15/2007 (9:46 am)
After a lot of forum posting on their forums I believe the answer is yes, it will include c++ code but it is not ready just yet.
#38
where can i get the c++ patch?
thank you very much!
08/18/2007 (2:48 am)
"There will no longer be separate editions of the Torque MMO Kit. The open source release allows commercial exploitation. We'll provide C++ source code as a patch to a TGE 1.5 + AFX source installation once the port is more stable."where can i get the c++ patch?
thank you very much!
#39
11/27/2007 (1:15 pm)
Wow. One more reason to buy AFX. =)
#40
05/25/2008 (1:42 pm)
I am definetly getting it now that i have both the requirements 
Torque Owner Dunsany
Hardware Refinery