Masterdom Productions and Illumina
by Steven Flenory · 07/30/2007 (3:12 pm) · 10 comments
Hey all,
It's Steve from the Civil Disturbance team with Masterdom Productions. Happy to be back in action once again of course. Thanks everyone for all of your support with Civil Disturbance. We have been picked up by a publisher known as Alten8 and we are re-releasing the game November 23rd with a lot of updates, so we'll keep you posted.
As for our current status, we have partnered with Ian Roach on Illumina, an incredible sci fi shooter. As of right now, we are in the early prototyping stages and we are looking for people that are willing to join us in our efforts. Here is a screenshot of what we currently have:




The game will be a 3rd person, shoulder cam, shooter. While we can't release many details at this time, it will provide a single player campaign and a never before seen multiplayer mode.
While we would love to leak the amazing story, Ian, whose has been an absolute pleasure to work with, has been working on some awesome revisions. We assure that the game story will provide originality and will build suspense with every turn.
We are using the shader engine and we have been having some great successes thus far. If you want to be apart of a driven team that is working to complete yet another title, please contact either myself at sflenory@masterdompro.com or Ian at iroach@westnet.com.au.
We are currently looking for:
-Experienced level artist that can work from conceptual and modern art.
-Scriptor/Programmer with experience with AI and/or TGEA.
-Character Animators with rigging experience.
While these are the positions we "need" filled, please contact us if you have another skill that can aid us in our development.
It's Steve from the Civil Disturbance team with Masterdom Productions. Happy to be back in action once again of course. Thanks everyone for all of your support with Civil Disturbance. We have been picked up by a publisher known as Alten8 and we are re-releasing the game November 23rd with a lot of updates, so we'll keep you posted.
As for our current status, we have partnered with Ian Roach on Illumina, an incredible sci fi shooter. As of right now, we are in the early prototyping stages and we are looking for people that are willing to join us in our efforts. Here is a screenshot of what we currently have:




The game will be a 3rd person, shoulder cam, shooter. While we can't release many details at this time, it will provide a single player campaign and a never before seen multiplayer mode.
While we would love to leak the amazing story, Ian, whose has been an absolute pleasure to work with, has been working on some awesome revisions. We assure that the game story will provide originality and will build suspense with every turn.
We are using the shader engine and we have been having some great successes thus far. If you want to be apart of a driven team that is working to complete yet another title, please contact either myself at sflenory@masterdompro.com or Ian at iroach@westnet.com.au.
We are currently looking for:
-Experienced level artist that can work from conceptual and modern art.
-Scriptor/Programmer with experience with AI and/or TGEA.
-Character Animators with rigging experience.
While these are the positions we "need" filled, please contact us if you have another skill that can aid us in our development.
#2
07/30/2007 (3:57 pm)
ILLUMINA!!! I want to play this so bad.
#3
07/30/2007 (5:01 pm)
So how many companies now co-own Illumina? I think it was 4 last time I remember. Better be some quality stuff pumped out! ;)
#4
Sadly the above map pic is still using mostly TGE art assets that havnt been upgraded, however it helps us define and prototype our map layouts and cover objects. These will be slowly replace over time.
One more obligatory map pic, courtesy of Apparatus.
07/30/2007 (6:27 pm)
We try to partner with lots of talented GG members to get the game moving forward. Its seen numerous restarts and redirections but ultimately i find you need to continue tweaking if you fail first time round. We have learnt alot from our tge release and feel confident in the direction we are taking.Sadly the above map pic is still using mostly TGE art assets that havnt been upgraded, however it helps us define and prototype our map layouts and cover objects. These will be slowly replace over time.
One more obligatory map pic, courtesy of Apparatus.
#5
07/31/2007 (1:20 am)
Damn again, that picture looks amazing
#6
07/31/2007 (5:18 am)
Nice stuff guys! Look forward to learning more about this world first multiplayer mode!
#7
07/31/2007 (6:16 am)
Outstanding work.
#8
07/31/2007 (10:13 am)
Glad things are moving along. Looking good :)
#9
06/08/2008 (10:43 am)
The keepers? Er, careful there, stepping onto Thief territory.
#10
08/08/2008 (8:22 am)
Nice... Nice... Nice... 
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