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Weapons Pack Update-Cool Hands

by Mike Pearson · 03/12/2007 (9:08 am) · 20 comments

Hi All,

We have finished our final testing and submitted to GG so we should have a ship date any day now.

One of the really cool features that we were able to incorporate is the use of high quality hands in the first person without the need to mod the engine or to use any additional resources.

That's right, let me say it again. With our weapons models you DO NOT need to change anything to get the hands to render in first person but not in third person!

Here's the pics to prove it. The following are from stock TGE 1.5 with the Official Solder Pack.

www.netgeos.com/hands.png
Look Ma... no hands (well, other than the soldiers!)
www.netgeos.com/nohands.png

Oh and BTW I really like the Official Soldier pack. We use it in our test levels. Do you like the goggles? I made them by moding the gasmask that came with the pack;)
www.netgeos.com/shades.png

#1
03/12/2007 (9:15 am)
Oh, one more thing... this lvl was made by ando!
#2
03/12/2007 (9:24 am)
What program did ANDO use to make the level?
#3
03/12/2007 (9:27 am)
You'll have to ask ando but I think 3dWorldStudio
#4
03/12/2007 (10:09 am)
Cool, think your project here is Super cool, great work!
#5
03/12/2007 (12:36 pm)
Was those hands changed from your last plan?
#6
03/12/2007 (1:39 pm)
Nope, same model just a different export technque.
#7
03/12/2007 (6:42 pm)
@ Surge, 3dWorldStudio

@ Mike, the weapons pack looks great and I might have a tinker myself but look you forget to turn the lights on :)

i7.tinypic.com/49ib600.jpg
#8
03/12/2007 (6:56 pm)
haha, yup i moved the dif and forgot to move the lights ;)
#9
03/12/2007 (8:49 pm)
looking good!
#10
03/13/2007 (3:02 am)
Did ANDO ever use QuArK and would he like to comment on whether 3DWS is better than QuArK please? Level looks awesome!
#11
03/13/2007 (3:05 am)
www.netgeos.com/hands.pngwww.netgeos.com/p90hands.PNG
Doh, I see it now. Just different lighting.
Thanks! :)
#12
03/13/2007 (3:29 am)
Mike, will the Weapons Editor make it to the pack?

Nick
#13
03/13/2007 (6:01 am)
@Nick Yes the editor will be included for free with each pack
#14
03/13/2007 (1:23 pm)
ANDO: Ive been waiting for CONSTRUCTOR for so long. BUt I love what your making in 3dws.
Like Adny asked. How is your experience with 3dWs. Do you like it as an editor?
Hands look great - But the level has really caught my attention.
#15
03/13/2007 (6:06 pm)
You know why that level looks so good? IMHO; Not Quark, Not 3DWS, But because he has used lighting properly through out the map and even has light sources! (I rarely see that in torque maps). That's what I'm seeing there and Kudos on the map work:)
#16
09/02/2007 (5:31 pm)
I own the combo pack but I don't see any documentation on how to use the hands. How do we use the them?
#17
09/25/2007 (3:14 pm)
Bumping the thread. I have the sam question as Ryan. I've implemented the models without hands successfully. How do we implement the models with hands? I've tried a number of things, but they haven't worked so it doesn't seem worthwhile for me to go into great length about what didn't work... :-)

The documentation in the weaponspack doesn't assist here, and it does not appear to have been covered in any previous posts.

Thanks in advance.
#18
09/26/2007 (6:41 am)
If you use the FPS cs files that come with the pack on a clean install it should work fine. if that doesnt work you can try this: In engine/game/player.cc, in void Player::renderMountedImage(SceneState* state, ShapeImageRenderImage* rimage), you have to change

image.shapeInstance->render();

to

if(fogExemption == true)image.shapeInstance->render(1);
else image.shapeInstance->render();
#19
06/05/2008 (5:19 pm)
Same question here with regards to the hands, should they work in the weaponeditor?
#20
12/09/2008 (2:30 am)
Any updates on this??