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ModMaker Weapons Editor - Beta!

by Mike Pearson · 12/01/2006 (8:01 am) · 25 comments

Hi Everyone, we have been hard at work on several development projects and our first has now gone into beta! ModMaker Weapons Editor for Torque is a stand alone application designed to give the end-user the ability to edit specific attributes of a weapon model for the Torque Game Engine. Entirely written in Torque Script, the editor includes several key features to make your life easier. These include:

General Weapon editing:
Ammo/Projectile editing
Predefined animation scripts
Model View and First Person View
Select Fire Modes
Change the loaded texture
Select which crosshair to use
Select which scope overlay to use
Select which sound files to use
Add model accessories, i.e. scopes, silencers
Adjust the XYZ coordinates for the Eyepoint Offset for the first person view
Preview animations
Set the state delay or rate of fire
Set the Projectile Data, damage, velocity clipsize
Adjust zoom level for sniper mode
Automatic generation of all needed scripts to make a fully functional weapon in TGE
Designed to work with ModMaker Weapon Packs


www.netgeos.com/images/splash.jpgwww.netgeos.com/images/fpsview.jpgwww.netgeos.com/images/modview.jpgwww.netgeos.com/images/ranimation.jpgwww.netgeos.com/images/eyepointo.jpgwww.netgeos.com/images/scopeo.jpgwww.netgeos.com/images/sniper.jpg
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#1
12/01/2006 (8:09 am)
Wow this seems really cool. I'm interested :)
#2
12/01/2006 (8:14 am)
Thats pretty damn cool. Nice work, man.
#3
12/01/2006 (8:29 am)
Wow. Great idea. And very nice implementation.

Just curious . . . have you tried it with non-standard Torque projects like Zod's Multigametype framework? If not, here's a link . . .

www.garagegames.com/mg/snapshot/view.php?qid=1326
#4
12/01/2006 (8:32 am)
Wow, I cant wait to get my hands on this.
#5
12/01/2006 (8:33 am)
@Aaron: Thanks, not yet but we are looking into it. But, I can't see why it wouldn't work.
#6
12/01/2006 (8:42 am)
@Mike

Zod's very cool and unique framework does things differently enough to cause a few minor problems, especially with weapons. For example, I still haven't figured out how to get impulse forces working again since I migrated. Wierd.

All in all, though Zod has created an amazing starting point for both multiplayer and singleplayer games.
#7
12/01/2006 (8:58 am)
Cool Mike, looking nice :)
#8
12/01/2006 (9:02 am)
Wow. This would be a much needed item, I'm sure. Do release soon!
#9
12/01/2006 (9:02 am)
This is a great idea and it appears to be a solid implementation. Thanks for creating an app that helps speed up the Torque pipeline. The more of these types of tools we have, the more viable solution Torque becomes. Hopefully everyone gets a chance to give feedback so that this tool can be bulletproof and extremely user friendly.


Any chance this thing will be available for TSE users as well?
#10
12/01/2006 (9:38 am)
Just so you know, I was making this very same thing as a programming exercise while learning C#. Your's beats mine all to hell. Thanks buddy! Oh well, at least I learned C#.
#11
12/01/2006 (10:12 am)
Wow! I want to echo what everyone else is saying here, this is a great idea.

One thing that might be cool is, instead of shooting into the sky, you should be able to shoot towards a wall or soemthing so you can see the bullets and their effect on the environment. That is a pretty integral part of the weapon, and would definately be useful.

Or if you wanted to be totally crazy, you could make a Kork character run by the screen from left to right like a rubber duck shooting gallery every second or so. Then you would have the wall AND the character to test out your new inventions!

Either way, as an artist with little to no experience programming or scripting, I am totally excited to see a product like this!!!
#12
12/01/2006 (10:40 am)
@UrbanLegendGames: Should work just fine for TSE!

@Josh: You can't actually "shoot" the weapon in ths version. Maybe v2 :)
#13
12/01/2006 (12:22 pm)
Do you have an ETA on this. I would be willing to pay for something like this.($10-$15)

Looks great!!
#14
12/01/2006 (1:32 pm)
looks great
#15
12/01/2006 (1:56 pm)
Excellent! Don't wait until it's 'polished', get it out when its pretty close, we will finish it for ya!
#16
12/01/2006 (1:57 pm)
cool, is it a closed beta :( ?
anyway, i am willing to test it for ya :D
#17
12/01/2006 (2:23 pm)
This is amazing, very nice indeed! Looking forward to it coming out!

Maybe have an Early Access? ;-)
#18
12/01/2006 (3:01 pm)
Dang, this does look cool. Like when the particle editor first appeared in TGE and you could finally tweak things via GUI. Nice work.
#19
12/01/2006 (7:06 pm)
Looking good Mike!
#20
12/01/2006 (9:29 pm)
Excellent work. I was asking for something like this in one of my blog posts!
Are there any plans for other editors like this? Maybe one for characters?
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