Game Development Community

GarageGames.com Site Update: Jan. 16, 2009

As promised, we worked through the last three days to fix some of our launch issues, just in time for the weekend. Check out what was implemented, and expect more in the weeks to come!

Author Jacob Fike Date 01/16/2009 (4:08 pm) Comment 69 comments

PAINFRAME Weapons

The Weapons and Animation are complete and now just a little more configuration and they will be functioning in game.

Author OmegaDog Date 11/14/2009 (8:50 pm) Comment 23 comments

(@*& xcode profiles

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Author Orion Elenzil Date 09/29/2009 (6:11 pm) Comment 10 comments

New FPS?

So between doing contracts I started to create a FPS game, the basic idea is super simple, make a good solid shooter.

Author ando Date 01/16/2009 (10:56 pm) Comment 27 comments

Venture Arctic Animal Concepts

Our intern, Ryan Peterson, just finished up his internship yesterday here, and I thought I'd show off a little bit of his work. He mostly worked on concept art for Venture Arctic. The art style fo...

Author Andy Schatz Date 06/09/2006 (1:58 pm) Comment 10 comments

Austin GDC Talks: Robust Efficient Networking and Flash MMOs

Hi. How are you? I am fine. Life at my new gig is good. Well, I have to run. I will write...

Author Kyle Carter Date 09/22/2008 (12:13 pm) Comment 3 comments

"Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers

Hey folks, since Robert Brower keeps throwing awesome packs at us, we have to continue publishing them! :) After the long awaited HorsePack is finally [url=http://www.3d-diggers.de/webshop/pro...

Author Stefan Beffy Moises Date 05/24/2007 (12:14 pm) Comment 28 comments

Life is Feudal Sandbox MMORPG. Alpha is coming.

Well, just wanted to show what are we doing with Torque here in Russia :) http://youtu.be/JxHOjZLRxAg

Author Vladimir aka Bobik Date 11/11/2013 (2:01 am) Comment 16 comments

Star Trek: NCC1701 - The original starship Enterprise

We have used Torque 3D to recreate the famed ship from the original series in its entirety... 24 decks, working turbolifts, engineering areas, recreation areas, crew quarters, all 3 bridges, and shuttles that you can take out for a spin.

Author Brian M Date 01/11/2011 (6:17 pm) Comment 13 comments

The man with 2 Engines... (Modular Level Design)

So I've been learning Modular Level design trying to get a better understand of current level design practices. I've also added Unreal 4 to my arsenal just to train my self on other engines.

Author Kevin Mitchell Date 04/07/2014 (11:12 am) Comment 11 comments