As promised, we worked through the last three days to fix some of our launch issues, just in time for the weekend. Check out what was implemented, and expect more in the weeks to come!
Author Jacob Fike Date 01/16/2009 (4:08 pm) Comment 69 comments
The Weapons and Animation are complete and now just a little more configuration and they will be functioning in game.
Author OmegaDog Date 11/14/2009 (8:50 pm) Comment 23 comments
gripe post gripe post gripe post gripe post gripe post gripe post gripe post gripe post gripe post gripe post gripe post
Author Orion Elenzil Date 09/29/2009 (6:11 pm) Comment 10 comments
So between doing contracts I started to create a FPS game, the basic idea is super simple, make a good solid shooter.
Author ando Date 01/16/2009 (10:56 pm) Comment 27 comments
Author Andy Schatz Date 06/09/2006 (1:58 pm) Comment 10 comments
Author Kyle Carter Date 09/22/2008 (12:13 pm) Comment 3 comments
Author Stefan Beffy Moises Date 05/24/2007 (12:14 pm) Comment 28 comments
Well, just wanted to show what are we doing with Torque here in Russia :) http://youtu.be/JxHOjZLRxAg
Author Vladimir aka Bobik Date 11/11/2013 (2:01 am) Comment 16 comments
We have used Torque 3D to recreate the famed ship from the original series in its entirety... 24 decks, working turbolifts, engineering areas, recreation areas, crew quarters, all 3 bridges, and shuttles that you can take out for a spin.
Author Brian M Date 01/11/2011 (6:17 pm) Comment 13 comments
So I've been learning Modular Level design trying to get a better understand of current level design practices. I've also added Unreal 4 to my arsenal just to train my self on other engines.
Author Kevin Mitchell Date 04/07/2014 (11:12 am) Comment 11 comments







