We are entering the Unearthly Challenge 2009 and are planning on using Torque 3D to showcase our environment.
Author Roarke Nelson Date 10/15/2009 (8:40 am) Comment 4 comments
We're switching it up a little and we want the GarageGames community of which we are so fond, to have a chance to get in on a special deal that combines the old with the new. Read on, reader...
Author Leba Lualdi Date 01/30/2009 (3:04 pm) Comment 21 comments
Author Thomas Huehn Date 12/17/2008 (2:54 pm) Comment 4 comments
Introducing Legends of Etherell: Antavia, a revolutionary MMORPG that seeks to truly recreate classic "RPG" elements in a massive, persistent online world.
Author Aviticus Date 12/26/2011 (11:42 am) Comment 24 comments
This pack contains 4 unique star and space skycube maps in three resolutions! These skies are all ready with material.cs(for Torque 3D) scripts and .DMLs(for TGE)! Click to see some samples! PICTURE SIZE WARNING
Author none Date 02/15/2012 (3:50 pm) Comment 7 comments
We talk so much about game design and fundamentals that sometimes we miss one very important layer of the online games strata: The network architecture layer...
Author Ted Southard Date 09/22/2011 (11:18 am) Comment 15 comments
Author Dan MacDonald Date 09/02/2006 (4:14 pm) Comment 19 comments
In my last set of blogs I demonstrated all sorts of stuff but that was all on the PC or OSX. Here I'd like to show a little video of the Sandbox running on an iPad 2.
Author Melv May Date 01/26/2013 (5:16 am) Comment 16 comments
So what makes a conference a success? For GarageGames, it's about the chance to talk to people face-to-face about what we're doing, and what they're accomplishing with our engines.
Author Deborah M. Fike Date 09/22/2008 (3:19 pm) Comment 10 comments
Been a long time since I have posted a blog here. ;) Well this time, it's just to show a nice iPhone game I worked on for the last couple of month. Made menus, hud, icons and background graphics. It's a time managment game. Just for information, I have no royalty share on the game, but I thought it would be nice to show a game made with iTGB :)
Author Ben "Djaggernaut" Chavigner Date 03/06/2009 (2:05 pm) Comment 10 comments








