Finally found my first model's identity. Turn's out he decided to be some what of a swat influenced dude =p.
Author 'Sidikian' Date 03/04/2009 (7:36 pm) Comment 16 comments
In Austin this week, we are heading to GDC Online. For us, it's an opportunity to meet with old friends and make new acquaintances. If you are interested in meeting with us at Austin, e-mail us at services@garagegames.com or contract us through http://services.garagegames.com.
Author Eric Preisz Date 10/09/2012 (1:47 am) Comment 2 comments
This is part 6 in a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make games.
Author Paul Dana Date 10/01/2014 (10:14 am) Comment 8 comments
We're progressing quite well towards our goals of a faster and more polished game engine.
Author Alex Scarborough Date 01/29/2009 (12:01 pm) Comment 39 comments
Author Magnus Blikstad Date 11/16/2008 (10:04 pm) Comment 2 comments
Author Robert Dowling Date 06/12/2008 (4:04 pm) Comment 12 comments
Hello everyone. I am happy to announce that my latest content pack is available in the Garage Games Store! First off though I want to thank everyone for the great feedback and really positive comments about the Conifer Forest Pack.
Author Ron Kapaun Date 04/11/2012 (5:35 pm) Comment 25 comments
Started to develop art assets aimed for a 3rd person action rpg game but they could be used for whatever. Everything in this pack will be free.
Author Jose Salinas Date 09/09/2014 (2:14 am) Comment 4 comments
DTSViewer is a tool that lets artist preview their models in Torque 3D tech. It also enables the making of transparent screenshots of 3D models in both orthogonal (isometric) and perspective camera views.
Author Konrad Kiss Date 10/10/2009 (12:23 pm) Comment 33 comments
For several months now, I've been recieving requests and queries about updating my last book, The Complete Guide to Torque X. That book was a great resource for learning how to create Torque X 2.0 2D and 3D games for Windows and XBox 360.
Author John Kanalakis Date 01/27/2011 (11:36 pm) Comment 16 comments







