Game Development Community

Finally Found My First Model's Identity, Swat Model For sale someday..hopefully

Finally found my first model's identity. Turn's out he decided to be some what of a swat influenced dude =p.

Author 'Sidikian' Date 03/04/2009 (7:36 pm) Comment 16 comments

GarageGames Services

In Austin this week, we are heading to GDC Online. For us, it's an opportunity to meet with old friends and make new acquaintances. If you are interested in meeting with us at Austin, e-mail us at services@garagegames.com or contract us through http://services.garagegames.com.

Author Eric Preisz Date 10/09/2012 (1:47 am) Comment 2 comments

Long Strange Trip, Part 6: Better, But Not Enough

This is part 6 in a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make games.

Author Paul Dana Date 10/01/2014 (10:14 am) Comment 8 comments

TGEA 1.8.1 Progress Update

We're progressing quite well towards our goals of a faster and more polished game engine.

Author Alex Scarborough Date 01/29/2009 (12:01 pm) Comment 39 comments

Smack Boxing - the first iPhone boxing game!

[url=http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296072921&mt=8][image align=right]http://www.blikstad.com/gg/sb/a...

Author Magnus Blikstad Date 11/16/2008 (10:04 pm) Comment 2 comments

Vital signs of Lylian are good

Pixelpickle Games introduces, Lylian I have the first screenshots up of our little side-scroller called Lylian. We are using TGB for our project I hope you like what you see so far... ...

Author Robert Dowling Date 06/12/2008 (4:04 pm) Comment 12 comments

BLOG REMOVED

Hello everyone. I am happy to announce that my latest content pack is available in the Garage Games Store! First off though I want to thank everyone for the great feedback and really positive comments about the Conifer Forest Pack.

Author Ron Kapaun Date 04/11/2012 (5:35 pm) Comment 25 comments

Action RPG starter kit

Started to develop art assets aimed for a 3rd person action rpg game but they could be used for whatever. Everything in this pack will be free.

Author Jose Salinas Date 09/09/2014 (2:14 am) Comment 4 comments

Introducing DTSViewer from Bitgap Games

DTSViewer is a tool that lets artist preview their models in Torque 3D tech. It also enables the making of transparent screenshots of 3D models in both orthogonal (isometric) and perspective camera views.

Author Konrad Kiss Date 10/10/2009 (12:23 pm) Comment 33 comments

A New Torque X Programming Book

For several months now, I've been recieving requests and queries about updating my last book, The Complete Guide to Torque X. That book was a great resource for learning how to create Torque X 2.0 2D and 3D games for Windows and XBox 360.

Author John Kanalakis Date 01/27/2011 (11:36 pm) Comment 16 comments