Game Development Community

Plan for John Hortenstine

Milkshape 3D, Character Fx, and programming

Author John Hortenstine Date 08/20/2002 (10:43 pm) Comment 0 comments

Plan for Evan "Darth Maul" Hamilton

Children of Mars Plan-Phase Two, Week 3: TMBM Games officially begins work on Children of Mars

Author Evan Hamilton Date 12/17/2001 (6:26 pm) Comment 0 comments

Plan for Joseph

So... it's been a while since my last .plan/blog (mainly because I suck at writing them) What my up too? Well today I''ve been playing around with TSE (which is an amazing engine) As well as learn...

Author Joseph Euan Date 08/19/2005 (5:46 pm) Comment 12 comments

Plan for Chris Weaver

A full time war game. Lots of units. i.e scud lanchers, aircraft carries, heavy artillery.

Author Chris Weaver Date 02/23/2003 (12:48 pm) Comment 0 comments

Plan for Vince Gee

Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.

Author Vince Gee Date 05/05/2005 (9:09 pm) Comment 3 comments

Plan for Josh Ritter

Minions of Mirth - The End of the Open Alpha Era

Author Prairie Games Date 09/24/2005 (8:22 pm) Comment 8 comments

Plan for Phil Carlisle

Well, what a difference that makes. Its been about a week or so since I got into the habit of posting my todo list in its new form, I'm REALLY impressed with the results. I guess just some kind ...

Author Phil Carlisle Date 02/12/2004 (5:43 am) Comment 2 comments

Plan for Davis Ray Sickmon, Jr

Trajectory Zone single player test 1 feedback, tasklist for the next test, and getting ready for first showing outside the team (and my Birthday)

Author Davis Ray Sickmon, Jr Date 07/29/2003 (6:36 am) Comment 5 comments

Plan for Matt Webster

The first important product of programming for Tactical Assault finally came to life! Working radar has been added!

Author Matt W Date 02/04/2002 (12:35 am) Comment 6 comments

Plan for Phil Carlisle

Lots of code work done.

Author Phil Carlisle Date 12/27/2001 (7:47 am) Comment 2 comments