Game Development Community

Plan for Michael J. Morgan

Just to let everyone know, the design docs are being written and the tools are being coded. All game models will be featuring dynamic, variable damage modeling. Also, the backstory will be approx. 100...

Author Michael J. Morgan Date 02/01/2002 (2:27 am) Comment 0 comments

Plan for Jay Barnson

Buried Treasure in a diskette case...

Author Jay Barnson Date 02/10/2004 (10:01 pm) Comment 5 comments

Plan for Dave Bixler

Develop a Java based MMORPG Framework

Author Dave Bixler Date 07/05/2001 (10:19 am) Comment 0 comments

Plan for Jake Shephard

New Model for the Car Theme Model Pack

Author Jake Shephard Date 11/01/2005 (12:41 pm) Comment 0 comments

Plan for Jeremy Alessi

Ragdoll Kings ...

Author Jeremy Alessi Date 04/08/2005 (9:15 pm) Comment 5 comments

Plan for Dave Wilson

Man that was old... need to come up with some new stuff.

Author Dave Wilson Date 09/06/2001 (8:03 am) Comment 0 comments

Looking at Something of a Mess on Macs...

just got the engine, looking at something of a mess on macs... I'm trying to get some debug render modes working on osx. I'm also contemplating the possibility of adding AltiVec support for G4's, i...

Author Paul Scott Date 09/12/2002 (2:49 pm) Comment 3 comments

Plan for Michael J. Morgan

Crashed and burned...

Author Michael J. Morgan Date 01/10/2002 (6:44 am) Comment 0 comments

Plan for Jay Huff

Currently learning how to work with a game engine and produce the game play and artistic ability requested

Author Jay Huff Date 05/16/2005 (7:27 pm) Comment 0 comments

Plan for Adam Beaumont

Project B is nearing first testable release.

Author Adam Beaumont Date 01/10/2004 (12:39 am) Comment 0 comments