Game Development Community

Plan for Mike Stoddart

Good, solid, spare time is very rare for me these days. I'm currently working overtime to meet deadlines and build up available holidays so I can take time off at Christmas to see my family in England.

Author Mike Stoddart Date 12/01/2003 (5:33 pm) Comment 0 comments

Plan for Brian Cunningham

Well after a being away from here for far too long, I'm coming back to have some fun with Torque!

Author Brian Cunningham Date 04/27/2002 (8:10 am) Comment 0 comments

Plan for Evi Suryani

finished updating my website.. yay :D

Author Evi - Cubix Studio Date 09/25/2005 (3:30 am) Comment 4 comments

Plan for Jeremy Alessi

Nice mention in Game Tunnel 2004 Mid-Terms

Author Jeremy Alessi Date 05/26/2004 (9:34 am) Comment 0 comments

Plan for Daniel Neilsen

Trakers player animations inclusion

Author Daniel Neilsen Date 11/12/2001 (8:00 pm) Comment 0 comments

Plan for Michael Hughes

We have just added the story, which is included in this plan. We also have artwork to show off.

Author NA Date 02/19/2002 (9:23 am) Comment 0 comments

Plan for Eric L. Dzikowski

Well, things are rolling along smoothly for me at this point. The development of my 3D game engine, codenamed: WidgetFactory, is going well. I will submit samples when the engine is in a "displayabl...

Author Eric L. Dzikowski Date 09/18/2001 (3:22 am) Comment 0 comments

Plan for Nathan Wiese

The Synopis of my Idea is Half-life engine based game in the future on space colonies fighting for their race to either, take over the colonie, or defend it. The three races are Human, Aliens, and Aliens. 9pitch an idea for a story board or Alien names)

Author Nathan Wiese Date 11/16/2003 (1:46 pm) Comment 1 comments

Plan for Steven "Fulkcrow" Roach

To further myself and others involved in gaming and entertainment of others.

Author Steven "Fulkcrow" Roach Date 06/06/2002 (2:05 pm) Comment 1 comments