Game Development Community

Torque X 4.0 CEV - RC phase is now on!

Welcoming the return of GarageGames I'll add more good news for today: Torque X 4.0 CEV Beta phase ends today, so the current CEV product steps in the RC (Release Candidate) phase.

Author Giuseppe De Francesco Date 01/20/2011 (2:44 pm) Comment 123 comments

Wood/Door/Crate Texture Pack?

[b]Hi Everyone, I originally posted this in the forums, but quickly realized that they get pushed down rather quickly, and some might not have noticed the post. So Here is a rerun for those who migh...

Author Alan James Date 03/28/2006 (9:25 pm) Comment 14 comments

A PIX debugging session

Here's an article I've been meaning to write for a little while. It's about PIX, the DirectX utility that ships with the DirectX SDK. It's a great utility for tracking down rendering issues. The po...

Author Brian Richardson Date 02/05/2008 (9:50 pm) Comment 13 comments

Lore: Aftermath and Developing for InstantAction

Max Gaming Technologies is no stranger to Torque. With games Kachinko and Lore: Invasion in our store, they have been long-time supporters of Torque since its early days. I had a chance to talk to Logan about what it was like developing Lore: Aftermath for InstantAction and thought you might enjoy his responses. Read on to hear how a team has learned from their early development experiences.

Author Deborah M. Fike Date 03/04/2009 (11:02 am) Comment 16 comments

Paddlepop the Pyrata - a Postmortem

In this blog post I want to take the opportunity to write a little postmortem on the last project I've involved in called Paddlepop the Pyrata. Paddlepop the Pyrata is the second in the ser...

Author Pisal Setthawong Date 08/08/2008 (12:22 am) Comment 10 comments

How to Produce Voice Over's that Don't Suck Part IV: Editing and Post Production

How to Record Voice Over's that don't Suck, Part IV: Editing and Post Production Yes, I'm finally back from a looooong hiatus in posting blogs to GG. I hope to be more regular from n...

Author John Seguin Date 06/01/2006 (8:49 am) Comment 9 comments

Torque X 3.1.5 Released!

Torque X 3.1.5 is now available. If you already own a license to Torque X 2D or 3D check your account for Torque X. This releases addresses a lot of bugs and usability.

Author Derek Bronson Date 07/22/2010 (12:27 am) Comment 66 comments

Kids Explore Space with MoonBaseOne

Had dreams of becoming an astronaut as a child? See how a group of game developers at the Federation of Galaxy Explorers volunteered their time to create MoonBaseOne, an educational game that exposes kids to science, technology and math.

Author Deborah M. Fike Date 07/20/2009 (12:40 am) Comment 18 comments

Torque 3D 4.0 Roadmap, Development and You

Torque 3D was released under a MIT license on September 20, 2012. Today we announce the Steering Committee's roadmap for the next release of Torque 3D for the community to read and comment on.

Author Dave Wyand Date 05/31/2013 (11:38 am) Comment 22 comments

Fun with BVH Files, in Torque.

<autosyn> WARNING: this blog is rather long and technical, and very heavy on animated gifs! Feel free to cruise through it ...

Author Chris Calef Date 05/14/2008 (12:05 am) Comment 43 comments