As of 26th March 2009 Interzone has launched it's closed beta. I think you might be able to play overseas, but the server cluster is here so Aussies will get the lowest ping. We have a playtest at 5pm WST (GMT + 8) and more over the next four weeks.
Author Andy Hawkins Date 03/29/2009 (1:40 am) Comment 7 comments
This is to inform all that the TGB Match 3 Tutorial on TDN has been updated to its 3rd revision. Newly added to the tutorial is code that implements gravity.
Author Gavin Date 07/16/2010 (4:14 am) Comment 5 comments
Author Jeff Tunnell Date 06/12/2006 (1:37 pm) Comment 7 comments
Was I making a mistake with focused on a stylised look for Eternal War? Would I be able to capture the dark grit that I wanted? I put the question to the test by asking people what art style they liked the most.
Author 000 Date 07/29/2009 (11:02 pm) Comment 5 comments
For the past couple of weeks, I've been experimenting with integrating lua into Torque2D. Read the epic tale here.
Author James Urquhart Date 02/03/2014 (4:22 pm) Comment 36 comments
In this February's issue of Game Developer magazine you will find my in-depth 3 page review of pureLIGHT. One of the best lightmapping solutions available for Torque3D (and other engines).
Author Logan Foster Date 02/10/2010 (4:24 pm) Comment 19 comments
This is my first solo game release ever, and my first iPhone game. CastleGuard has been approved after 8 days in review.
Author Dave Young Date 03/14/2009 (8:23 pm) Comment 19 comments
Author Mark Barner Date 04/21/2006 (3:59 pm) Comment 8 comments
Author BrokeAss Games Date 11/07/2008 (7:52 am) Comment 13 comments
we are come back Gideon : taboo of war Korean MMORPG Indie Project Team using Torque 3D :) i wanna know what you think about my project thx.
Author Enel Date 07/21/2010 (4:47 am) Comment 23 comments








