Game Development Community

Community contributions, Part two

Just wanting to check the state of the community contributions, since some people reply, but then tend to remain silent.

Author Duion Date 08/02/2013 (11:29 am) Comment 43 comments

Particle Ribbon Preview

Sometimes you just want your particles all connected to each other. I made something to deal with that.

Author Adam Armstrong Date 07/30/2013 (1:44 pm) Comment 30 comments

ECK, Released for free !

Well, after some long thinking, I have decided to break up the ECK kit into small packs and release it all free, for any use.

Author Andy Wright Date 07/30/2013 (6:58 am) Comment 50 comments

Torque3D OpenGL updates... advanced lighting

A new update to the OpenGL code. It may be AL operating, the part of Directx9 worked with postEffects. I hope to continue to report project status at least 2 times a month

Author Luis Anton Rebollo Date 07/29/2013 (10:05 am) Comment 15 comments

T3D Proto 90

I am writing a series of blogs at my website that tracks my progress of a game prototype in 90 days. This has 2 goals: getting leverage on myself and inspiring other developers using T3D.

Author Demolishun Date 07/27/2013 (5:10 pm) Comment 10 comments

IPS v1.0 and T3D Magazine

This blog summarizes what I'm working on atm and gives you the details of whats new in the IPS v1.0 release.

Author Lukas Joergensen Date 07/27/2013 (2:55 pm) Comment 8 comments

Procedural Terrain Painter - Chance/Density option.

This addition to the automated terrain painter adds the option to chose the chance of it painting a tile within your parameters.

Author Andy Wright Date 07/27/2013 (7:07 am) Comment 15 comments

Answering questions about my vehicle physics work

I've received a lot of emails over the past few months as well as have been asked on the forums about my work with vehicle physics. This is my attempt to answer those.

Author Ronald J Nelson Date 07/25/2013 (10:32 pm) Comment 15 comments

Weapons_Kit, Sell 80% now!!!.It is the best.

New weapons Kit package includes the following weapons: DeserEagle, G36, Shotgun90 Rpg7, of course. You can also be purchased separately, each weapon packages include the TPS mode with FPS mode, including all animation and script.The weapons Kit delivery of a role, And a vivemodle_hand..

Author Szzg007 Date 07/25/2013 (8:43 am) Comment 5 comments

Game Update and Development Lessons Learned

Our game has just received a major update and I share a few thoughts about developing games with playability in mind.

Author Twisted Jenius Date 07/24/2013 (3:42 pm) Comment 8 comments