Game Development Community

Thinking out loud...

Hi All, After some frustrating couple of weeks trying to find information to how to port T3D to Windows 8 App market (Windows Phone 8, Windows RT and Windows plain App !! Not Desktop application !! ) I finally had to, god forbid take a deep dive into Unity :)

Author Alienforce Date 08/20/2013 (11:30 am) Comment 30 comments

Torque3D Magazine 1-2013

1st Edition of the Torque3D Magazine is ready. Here is my notes on the project and my own opinion of how the 1st Edition turned out.

Author Lukas Joergensen Date 08/18/2013 (5:29 pm) Comment 23 comments

Airship Dragoon Beta Demo

http://yorks.deta.in/download/AirshipDragoonDemo.exe Got some free time over the weekend? Maybe you'll like to try this. Not the final version of the demo, just the beta.

Author Steve Acaster Date 08/16/2013 (6:17 pm) Comment 38 comments

BLOG REMOVED

Some of you may recall my fantasy ruins pack. Well, here it is. Download it, use it for what you will, and enjoy. No strings attached! I know I have been 'complaining' about 'making it' in the game dev industry. Well, I have found out I am simply not good enough to make this a real career. So I will share what I have with you, the T3D Community.

Author Ron Kapaun Date 08/15/2013 (6:36 pm) Comment 58 comments

Pacifica: 3D-decals and last push for release.

As I'm building the final demo levels, I'm recording footage of actually painting the forests and other objects. I'll release a video shortly demonstrating typical ways of using Bilder: Enviros and the power of the new 3D-decals.

Author JR Wilde Date 08/14/2013 (9:35 pm) Comment 7 comments

Announcing: Talon, a 6DoF arena shooter made with TGE

About ten years ago, I got it into my head that I could make a game, but not just any game, and not a simple game. Nope, I decided that, for my first real game, I should make a multiplayer 6DoF sci-fi flight combat arena shooter. How hard could that be?

Author Scott Richards Date 08/14/2013 (2:33 am) Comment 26 comments

The creation of TORQUE3D.NET

I've noticed a good portion of the community wants to seriously develop all aspects of Torque3d in a fashion that is reputable and have a working knowledge base.

Author JD Date 08/14/2013 (12:17 am) Comment 30 comments

Achievements Achieved! Anals Of History! Err ... Annals

Achievements Have been achieved. Function creep has creepeninged ... Really dumb bugs which I had not noticed before have been fixed. Post-it notes have been posted - to the bin. Embarrassing anus related typos have become history!

Author Steve Acaster Date 08/13/2013 (2:29 pm) Comment 19 comments

See T2D In Action At GenCon

I will be at GenCon in Indianapolis this weekend demo'ing the games I made in T2D for multi-touch systems. I'll be both in the gaming room for 3 time-slots each day at Mesa Mundi's table or at Mesa Mundi's vendor table.

Author William Lee Sims Date 08/13/2013 (9:10 am) Comment 6 comments

Humorous Distraction: Stupid Package Tricks

This to me is a humorous distraction I made use of while developing some GUI code in T3D. I found that I wanted to call the previous version of a function overridden by a package from within the new function that overrode it.

Author Demolishun Date 08/13/2013 (1:28 am) Comment 3 comments