Game Development Community

Plan for Luke Kowand

Cars to drive, and mechs to crush them!

Author Lennex Date 08/12/2001 (4:38 am) Comment 0 comments

Plan for Mark "Muryay" McSorley

I have a plan for an action game starring a white trash Televangelist who hosts a public access christian show and fights demons in his town of Hwilton Texas. (i would like to use the half life or Max payne Engine)

Author Mark "Muryay" McSorley Date 08/12/2001 (12:05 am) Comment 0 comments

Plan for Nick

Build my team to good standards for my game.

Author Nick Date 08/11/2001 (8:46 pm) Comment 0 comments

Plan for Kyle Sluder

IsoEngine, a wrapper for DirectX (and possibly OpenGL later on) to provide multi-API 3D game development, like the Fusion engine powering Descent3.

Author Kyle Sluder Date 08/11/2001 (7:25 pm) Comment 0 comments

Plan for Blayne Watt

Gentlemen, start your Engines

Author Blayne Watt Date 08/11/2001 (7:23 pm) Comment 0 comments

Plan for Raphael Clancy

Still working on large scale terrain generation through deposition, and faulting. But I also had an idea for a quest generator. One of the things that appeals to people in console RPGs is that the who...

Author Raphael Clancy Date 08/11/2001 (5:57 pm) Comment 0 comments

Plan for Nathan Heine

Just downloaded V12

Author Nathan Heine Date 08/11/2001 (5:14 pm) Comment 0 comments

Plan for Brock Ferguson

Fix computer, lonegamers.com and focus on the game.

Author Brock Ferguson Date 08/11/2001 (10:59 am) Comment 1 comments

Plan for Masoud Maysami

Evaluating V12 SDK ...

Author Masoud Maysami Date 08/11/2001 (9:41 am) Comment 0 comments

Plan for David Myers

Reformatted design document for our needs and celebrated the release of the V12 engine.

Author Dave Myers Date 08/11/2001 (8:41 am) Comment 0 comments