Game Development Community

Plan for Mark Frohnmayer

Well, it was a great vacation while it lasted, but all good things must come to an end... so I'm back! And what do I get to do first? Documentation... ugh. So I'm cooking up an overview doc of the ...

Author Mark Frohnmayer Date 08/15/2001 (3:43 pm) Comment 0 comments

Plan for Brian Moellers

To get a full understanding of the V12 engine and launch myself in to creation of either a SciFi RPG or a fantasy RPG.

Author Brian Moellers Date 08/15/2001 (2:51 pm) Comment 0 comments

Plan for Jeff Wellock

Well, i got the engine today, which means an extra week of work to pay for it :) But all is good as I finally managed to compile it (due to me being stupid, thanks to everyone who told me just how stu...

Author Jeff Wellock Date 08/15/2001 (12:45 pm) Comment 0 comments

Plan for Shaun Vantuil

Well V12 has been released, and we still haven't purchased it. Im still trying to get the other team members to cash in. Other than not having the engine in our hands, things are going well. We hav...

Author Shaun Vantuil Date 08/15/2001 (10:53 am) Comment 0 comments

Plan for BaelWrath

To build myself a new Guild!

Author BaelWrath Date 08/15/2001 (8:52 am) Comment 0 comments

Plan for Ian Barber

Text trees have been a major part of my thoughts over the last few days. When irrational made system shock 2, they decided that communicating with NPC's wasn't an effective or immersing way to pass on...

Author Ian Barber Date 08/15/2001 (8:33 am) Comment 0 comments

Plan for Rick Overman

I have been evaluating http://www.stack.nl/~dimitri/doxygen/ as a source code documentation tool for the Torque Engine SDK. So far I am very pleased with how easy the tool is to us...

Author Rick Overman Date 08/14/2001 (11:03 pm) Comment 5 comments

Plan for Tim Gift

Well, the V12 engine has been released, and so far things seem to be going very well. Developers seem pretty excited about it, and we've already got a few mods going :) It's been a long haul though, ...

Author Tim Gift Date 08/14/2001 (6:37 pm) Comment 0 comments

Plan for Jay Burcham

I've been in the game industry for about five years now. I started off making windows based casino games. I then developed for then N64 and PS2. Now, I'm back to making casino games. There's ALOT ...

Author Jay Burcham Date 08/14/2001 (3:26 pm) Comment 2 comments

Plan for Andreas Bergstrom

Currectly learning C++, currently at a very early stadium.

Author Andreas Bergstr Date 08/14/2001 (11:31 am) Comment 3 comments