I have no problem using the languages and creating text-based versions of what I need, but using integrating the various apis available to use (or even just one of them) is something else... Completely different challenge. Also trying to build on my knowledge of algorithms and data structures. That's it so far. Thanks again for help and guidance. :) Take care.
Author Sean Brady Date 05/20/2011 (4:19 pm) Comment 11 comments
Metal Drift sale announcement and some details on the upcoming new level 'Javelin'. Video fly through included!
Author Weston Tracy Date 05/19/2011 (3:21 pm) Comment 9 comments
Introduction of a new SSAO shader that improves upon some of the shortcomings of the current SSAO implementation.
Author Ryan Mounts Date 05/17/2011 (9:47 am) Comment 32 comments
I have recently started developing my first TGB project, named Wolves Vs. Chicken. It's a small project intended on helping me go through the basics of the tool
Author Luis Rodrigues Date 05/16/2011 (4:53 pm) Comment 4 comments
Just a quick blog with a little screen capture, documenting the momentous occasion of a Kinect device hooked up to Ecstasy Motion!
Author Chris Calef Date 05/16/2011 (1:06 pm) Comment 14 comments
I never really left, but I've been quiet, to say the least. I finished a iPhone game recently and am ramping on writing again.
Author Edward F. Maurina III Date 05/14/2011 (6:32 pm) Comment 10 comments
Dear Fellow Animators, Great News! iPiSoft has released a new version of their Kinect (1) camera mocap studio software, that now supports FBX and Collada (DAE).
Author Joe McPeek Date 05/14/2011 (11:21 am) Comment 0 comments
Rocks! Rocks Everywhere! Beware the Rocks! Also Tutorial info, demo part 2 info, new game concept info, "that" picture of catchick AGAIN 'cos I don't have any others ...
Author Steve Acaster Date 05/13/2011 (6:10 pm) Comment 9 comments
This is the official release blog for iTorque 2D v1.5 Preview 1. You want faster updates, therefore we are focusing on the most requested features and locking them down for a faster release. This is the kick off of that effort, starting with the iTorque 2D 1.5 Preview series.
Author Michael Perry Date 05/13/2011 (5:26 pm) Comment 39 comments
Many thanks goes to Daniel Fasel for doing this trailer for us. Enjoy! Description: Made with T2D (TGB 1.7.5) HoverBoarderZ(HBZ) is a fun retro style racer that will challenge all but the very best. HBZ has 3 ways to play: Keyboard, usb Gamepad, or CamTrack. CamTrack is a webcam based virtual accelerometer developed by Ware-Wolf Games, that let's the user control their racer through body movements.
Author Alain Labrie Date 05/13/2011 (6:37 am) Comment 3 comments









