We are proud to announce the release of Torque 3D 1.1. This version is the most stable version of Torque since TGE and the visuals are well beyond anything we have ever released. It's a great time to be a T3D owner and we encourage you to spread the word to everyone who wants to be part of the lowest price, royalty free, full source, professional grade game engine and tools.
Author Eric Preisz Date 06/02/2011 (4:06 pm) Comment 190 comments
Potentia Development Update. New units, animations and abilities. Carnal Vines, Minotaurs, Snakes, Goblins, Zombies and More. Image and animation heavy.
Author Matthew "Ashteth" Kee Date 05/30/2011 (4:13 pm) Comment 5 comments
After a year and half finally have a new job, also working on a bunch of certifications, and planning on going back to college in the Fall. What this means for FoHO, I am not sure yet.
Author Leathel Grody Date 05/30/2011 (6:44 am) Comment 4 comments
Dubious Demo 2.1 is out! My vow of sobriety is over ... but it's 4am and there's no liquor in the house ... this is what happens when you don't plan ahead ...
Author Steve Acaster Date 05/29/2011 (10:20 pm) Comment 15 comments
The Sound Byte blog on GameSpot publishes a series of video interviews with game music composers. I was interviewed in their latest installment.
Author Winifred Phillips Date 05/29/2011 (8:56 pm) Comment 9 comments
Here's a look at what I've been working on this week: modifying the lighting equation in T3D to get better specular highlights.
Author Ryan Mounts Date 05/27/2011 (10:27 am) Comment 14 comments
So I'm releasing the Downtown District Pack for T3D 1.1 Preview Version at this point, warts and all. It's been a long road and at this point the amount of included assets have reached the edge of unwieldy. So, unwieldy that I could make a career out of finding things here and there wrong, and never release it...
Author Alan James Date 05/26/2011 (11:18 am) Comment 45 comments
Following the advice of some members in this forum, I decided to clean up a lot of things and improve the gameplay. The game feels faster now. Also a cry for help.
Author Guimo Date 05/24/2011 (8:50 pm) Comment 2 comments
So after an awesome "Rapture Party" I decided to take a small vacation from work... Just to work on my game. So you say say I sould rest? ... I don't exactly know what that means. But here's a little of what I have on my list to add to my RPG Editor.
Author Kevin Mitchell Date 05/24/2011 (6:47 pm) Comment 1 comments
No, we didn't go from one to two people. We've been busy here in sunny Las Vegas. We've been looking for team members far and wide to join our team and continue the great Torque work that has been done over the past decade. What the job postings don't tell you is the progress we have made in the past 3 months. Here is a list of the team members that have joined us. I know many of them are known already on our GarageGames forums.
Author Dexter Chow Date 05/24/2011 (3:36 pm) Comment 31 comments









