2D GUI HUD Creator will help you to rapidly create 2D GUI artwork for your game. In this progress update we have some more core tool functionality and effects added.
Author Jules Date 07/02/2011 (5:54 am) Comment 3 comments
After a couple of years worth of work, I am finally nearing the end of my first complete game. The game is called Dollar Dash, and I made it in Torque 2D. Once complete, it will be released for free on my website.
Author Quentin Headen Date 07/01/2011 (9:56 pm) Comment 10 comments
This is just a resource showing my outline and plan to make a lock on feature for T3D, hopefully this can show people ways to brain storm ideas get them sounding correct, and help them map everything out before starting a feature or expansion. This isn't a law or rule it's just how I usually brainstorm ideas.
Author Kevin Mitchell Date 06/28/2011 (7:17 pm) Comment 1 comments
28 days later ... Project 2 has some vaguely finalized gameplay, the start of a class based weapons, equipment and attributes system, an individual squad member tactical system, and a whole load of turnbased logic and basic Ai sorted out.
Author Steve Acaster Date 06/28/2011 (9:21 am) Comment 14 comments
With my return to working on projects, I've decided to change the pace for the Torque 3D Environment pack. If your project has any degree of outdoor environments, you cannot afford to miss this! And with the reduced T3D price, it's more affordable than ever!
Author Jacob Dankovchik Date 06/28/2011 (1:45 am) Comment 5 comments
Forget ticking all the right boxes to get my own cubicle of hell and depression (only a recent opinion of what I was working towards not the one I had previously). Jumping through the 'established' hoops just ain't worth it.
Author Sean Brady Date 06/27/2011 (8:36 pm) Comment 12 comments
Check out Animstreet for Free 2D and 3D previews of Truebones Motions in BVH format. With Animstreet you can browse share and sell thousands of BVH files.
Author Joe McPeek Date 06/27/2011 (7:23 pm) Comment 0 comments
Finally got around to editing the player.cpp to separate the character rotation from the cam rotation with out jumping through 3000 hoops. I'm so happy to finally get this working.
Author Kevin Mitchell Date 06/27/2011 (5:57 pm) Comment 4 comments
What can two dedicated developers with a dream create with their ingenuity? The answer: Space Pirates and Zombies or SPAZ. SPAZ is a combination of a space combat simulation, role-playing game, and pure awesomeness. A random star system is generated each time the player starts a new game, and from there they can explore, trade, engage in combat, and generally have a great time travelling the universe.
Author David Montgomery-Blake Date 06/27/2011 (9:06 am) Comment 21 comments
Well first off, good news... We're moving into a bigger house with more acres so I can now focus on getting a haunted house up and running, and going to be using T3D for the modeling and setup to get a virtual fly through of the layout once we get the new site sizes and models together so that should be fun...
Author Will Zettler Date 06/26/2011 (8:40 pm) Comment 1 comments








