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Author Adam Date 08/20/2012 (4:24 am) Comment 14 comments
Cave In is an audio game made with UDK during Innovation Fridays at GarageGames. We are using Innovation Friday to expand our creative horizons here at GarageGames and do a deeper dive into innovating and interesting projects.
Author David Montgomery-Blake Date 08/17/2012 (1:34 pm) Comment 5 comments
What do Producers do anyway? Often I've seen the title producer stir up emotions, both good and bad, from game developers. I think about this topic a lot because that has often been my job, but also because game development is complex and I believe a good producer can improve products and help maintain good morale with dev teams.
Author Dexter Chow Date 08/17/2012 (12:58 pm) Comment 4 comments
I just got a link form linkedin about how to study the sciences online from a non-profit organization.
Author Demolishun Date 08/16/2012 (12:42 pm) Comment 3 comments
Starcave Entertainment re-releases the educational adventure game - Torque - Camelot Galway City Of The Tribes. Get your cup of Tea & Play!
Author Keith Killilea Date 08/16/2012 (9:39 am) Comment 5 comments
So Short Campaign turns out to be ... er ... not so short after all. But was ruddy good fun, especially after I fixed the usual gazzillion bugs that you find during a month of extensive playtesting.
Author Steve Acaster Date 08/15/2012 (4:34 pm) Comment 11 comments
It's my hope that this blog will help provide some amount of inspiration for the old and new Torque developers alike out there. There are always times when we can use a boost in the inspiration department, and when you see a team succeed at making and publishing a title it can be very refreshing and motivating.
Author Mindwedge Date 08/15/2012 (4:00 pm) Comment 13 comments
Today I bear some problematic news regarding the future of the IPS Pro and some thoughts regarding the sale of the IPS Pro. On a sidenote, if you like Unreal Engine 4's particle system you might want to read this.
Author Lukas Joergensen Date 08/15/2012 (2:30 pm) Comment 1 comments
Have you ever worked so hard on something that when you finally looked up you found yourself sitting there staring at something you never intended to build. About three years ago, all I wanted to build was a simple MMO for my friends and I to play on.
Author Vince Gee Date 08/14/2012 (4:41 pm) Comment 22 comments
A wide range of custom, very professional, detailed color corrections that are based on industry standard theoretical complimentary color schemes.
Author Jordan Parsons Date 08/14/2012 (2:43 am) Comment 14 comments









