Game Development Community

Plan for Aaron Haugh

Plan File#6 Wooohooo! Things are cruising right along. Lately I've been working on alot of the things that dont require the v12. Obviously.:) Voice phrases, gui buttons, more concept models (The ...

Author Aggrippa Date 07/26/2001 (7:58 pm) Comment 0 comments

Plan for Brent "blacklikemysoul" Cerrato

we plan to dominate the world with or gaming idea.... or something

Author Brent "blacklikemysoul" Cerrato Date 07/26/2001 (11:08 am) Comment 0 comments

Plan for Phil Carlisle

Moving, writing etc.

Author Phil Carlisle Date 07/26/2001 (7:58 am) Comment 0 comments

Plan for Peter Riley Osborne

Well, I have already done a couple plans lately, but this will be the last one until there is more noteworthy stuff to post. Basically right now I am trying to get all my old TRIBES Players contacts ...

Author Peter Riley Osborne Date 07/25/2001 (4:31 pm) Comment 1 comments

Plan for Bob Chow

Moving onto Alpha 1 for our WWII project Normandy-1944 using the V12 engine.

Author Bob Chow Date 07/25/2001 (9:16 am) Comment 0 comments

Plan for Tim Gift

Boy, this has been a busy past few weeks. Rick and I have been working hard on the e-commerce side of the site. Ever since Sierra approved the V12, the pressure has been on to get it all wrapped up ...

Author Tim Gift Date 07/25/2001 (8:32 am) Comment 4 comments

Plan for Tony "Chrome Crow" Cromer

MMORPG-SIM "time of the dragon"

Author Tony "Chrome Crow" Cromer Date 07/25/2001 (12:06 am) Comment 0 comments

Plan for Devlin "Cliffswallow" Baker

Having the NTDF decline for my team to help on their project, im stepping up production of the SS2PP. Sounds are coming along, and i managed to create what i call "4 point floating terrian rendering" This is an idea i come up with when on the peak of lion rock, looking from 6,500ft above the valley below. This consists of using multiple "layers" of terrian. The base is a generic browning grass, which in incompasses a lower polygon "underbrush" the second layer is the trees, which are rendered as a single entity from a distance, but a the polygon production script allows them to pop up seamlessly. The thrid layer is a higher poly "terrian", IE, snow, grass, ice, rock. The final layer is World shading, allowing the clouds to cast shadows onto the terrian.

Author Devlin "Cliffswallow" Baker Date 07/24/2001 (11:39 am) Comment 0 comments

Plan for Dominic Costello

A 3D conversion of a BBC Classic... more to follow

Author Dominic Costello Date 07/24/2001 (9:47 am) Comment 0 comments