Game Development Community

Plan for Marco Meier

So, a few days ago, i started writting a small document about a new Project. It will be called Aleph. In a few days more info will come about this single player shooter. But currently we are worki...

Author Marco Meier Date 05/17/2002 (1:56 am) Comment 0 comments

Plan for Jeff Ward

Progress on various projects

Author Jeff Ward Date 05/16/2002 (9:06 pm) Comment 4 comments

Plan for Jeff Tunnell

In my last .plan, I promised to kick in some ideas that I think would work and that are somewhat innovative. Here they are.

Author Jeff Tunnell Date 05/16/2002 (3:55 pm) Comment 29 comments

Plan for Andre C. Anderson

I now have collision handling integrated into my pathfinding algorithm. The dots in the demo will now move around each other and still obtain their target. Next step is to get the code into Torque...

Author Andre C. Anderson Date 05/16/2002 (3:43 pm) Comment 2 comments

Plan for Mike Stoddart

Now that I've decided to try to do something with my game idea, I've put up a simple website and added a few pages explaining what's happening. http://frontroom.stodge.net - Front Room Games Bef...

Author Mike Stoddart Date 05/16/2002 (3:07 pm) Comment 0 comments

Plan for Aaron Davenport

Insight in to the shift of priorities with my current projects.

Author Aaron Davenport Date 05/15/2002 (11:42 pm) Comment 0 comments

Plan for Steve Ott

First, find a worthy project to work on, developing textures, menus, and possibly skins. Second, begin drafting the design doc for a game thats been brewing in my mind for some time now. Third, well... read my plan if you care!

Author Steve Ott Date 05/15/2002 (5:41 pm) Comment 2 comments

Plan for Jarrod Roberson

Learn what the Torque Game Engine can not do. Everything else is possible then!

Author Jarrod Roberson Date 05/15/2002 (8:27 am) Comment 0 comments