Game Development Community

Putting the plan in .plan

My overly ambitious plans for a 2D platformer. Includes such dreamings as Morrowind style (mostly) seamless world, 2DModels, and a dialog editor

Author Kevin James Date 11/21/2012 (9:04 am) Comment 9 comments

OrshSoft Looking for outsourcing 3D game arts projects

Orsh Software Co., Ltd (Digital Shock East Network is a division of Digital Shock Co. We are a team of dedicated professionals that have more than 6 years in the outsource gaming industry

Author orsteam Date 11/20/2012 (9:56 pm) Comment 3 comments

Behavior-based AI framework: a technical overview

Since I'll be going away soon, I thought I'd get in a post on my AI progress so far. Beware: lots of code, few pictures.

Author Daniel Buckmaster Date 11/20/2012 (7:06 pm) Comment 15 comments

Turkey (Bug) Update from Winterleaf Entertainment about DNT

Happy Thanksgiving Folks! Just thought I would post an update for everyone who is following DotNetTorque. As of 11/20/2012 I have personally squashed several big nasty green bugs buried in the source code. Some were easy to find, some not so easy, so I figured I'd go over them quickly.

Author Vince Gee Date 11/20/2012 (5:58 pm) Comment 5 comments

H.A.Z. - Can you Survive...

H.A.Z. is a FPS (First Person Shooter) RPG (Role Playing Game) that is multi-player enabled and played on-line. There is no more Law ... There is no more Order ... There is only Survival!

Author Quinton Delpeche Date 11/19/2012 (2:08 am) Comment 10 comments

BLOG REMOVED

I couldn't sleep... and when I can't sleep I do crazy things. Here is a beta version of underwater caustics shader for everyone to try out. Compatible with Torque 3D 1.2.

Author Ron Kapaun Date 11/16/2012 (2:01 pm) Comment 27 comments

Developer Interview: Imminent Games release of Drip Drip!

Imminent Games discuss the development of their great new indie game, Drip Drip! Get the inside scoop from experienced developers making an amazing game!

Author David Montgomery-Blake Date 11/16/2012 (10:46 am) Comment 8 comments

More AI musings

I explore the fundamentals of my in-progress AI framework. If that's not a load of hot air, what is?

Author Daniel Buckmaster Date 11/16/2012 (1:07 am) Comment 9 comments

Neptun Pack 1 - Developing the models

Hi everyone, this week i made the hammer shark for the pack. I also will explain, how this models get developed. ...

Author D Fasel Date 11/15/2012 (6:53 pm) Comment 1 comments

Scatter Sky and Pacific Ocean: video

Thanks for the comments. I've swapped some textures and revamped the shoreline and shot a video to give a better "feel" of the place. Hope you like it.

Author JR Wilde Date 11/15/2012 (1:17 am) Comment 5 comments