I updated the demo so that changes mode to the terrain will be saved to disk. I also adjusted the spawn point to not spawn you under the terrain.
Author Bill Vee Date 12/03/2012 (3:10 pm) Comment 2 comments
This was a blog about unit testing and still is, but... I finished testing, cleaned up my code, and have updated the ScriptT3D resource with the new code. So this is a blog about finishing the code as well!
Author Demolishun Date 12/02/2012 (12:06 pm) Comment 7 comments
Question: How hard can it be to make a button? Answer: Fuuuu- Also it is as boring as hell making the artwork for half a gazillion GUI objects. Double also; other stuff.
Author Steve Acaster Date 12/01/2012 (1:14 pm) Comment 8 comments
I feel like I need to vent somewhere, to someone, and as it's late here and everyone's in bed, I guess a blog on GG will have to do. About 5 minutes ago a wonderfully horrible realization hit and I'm just all sorts of mixed up now...
Author Jacob Dankovchik Date 12/01/2012 (12:03 am) Comment 26 comments
Herein I talk about the Template cleanup and restructuring project I am working on in an effort to make the Torque 3D experience even better as part of my Steering Committee duties.
Author Michael Hall Date 11/30/2012 (1:05 pm) Comment 13 comments
This is an up to four people at the same time to fight out of the monster from the surrounding game.We learn a game production.T3D engine development.
Author Szzg007 Date 11/30/2012 (8:39 am) Comment 7 comments
This rewrite has been a really good idea. I have been able to speed up parts of the code and learned a lot about the metaprogramming with Python.
Author Demolishun Date 11/30/2012 (7:08 am) Comment 4 comments
So I came across several interesting things the last few weeks, and in doing so an idea hit me. This blog outlines my reasoning on why TorqueX needs to be risen form it grave.
Author Jimmy R Armes Date 11/29/2012 (11:30 pm) Comment 12 comments
Me rambling about GIT, the CE, and oh yeah: a lower price for Kaboom! before beginning my portion of the steering committee transparency blogs.
Author Michael Hall Date 11/29/2012 (3:09 am) Comment 5 comments
I have finally finished enough of my terrain system to release a small demo. It's nothing fancy. It is little more than the example project with some altered GUIs to allow you to load my procedural voxel terrain system and interact with the terrain.
Author Bill Vee Date 11/28/2012 (1:47 pm) Comment 12 comments








