There has been some rumbling about the RTS Prototype guide lately and since I always thought this was a fun project I figured I'd investigate. Without further ado, here's what I found.
Author Richard Ranft Date 09/16/2011 (12:43 pm) Comment 52 comments
Some teaser screens of our up and coming title, scheduled for December release. Title is not yet confirmed.
Author Mladen Stambolija Date 09/15/2011 (2:59 pm) Comment 9 comments
The official trailer for Frayed Knights: The Skull of S'makh-Daon is out! The countdown to release is on! My '1' button is getting worn out for all the exclamation points!
Author Jay Barnson Date 09/13/2011 (9:07 pm) Comment 11 comments
9000 days of bughunting ... or over 9000 days of bughunting? Actually it was more like 18 hours a day for 2 weeks of bughunting ...
Author Steve Acaster Date 09/13/2011 (4:36 pm) Comment 14 comments
I've been using T2D to get a make a pong re-make lately. Its a good engine, but of course i do have my suggestions as to what could make it better.
Author Larry Jennings II Date 09/13/2011 (9:49 am) Comment 3 comments
Latest changes include tying up the HUD to code functions, and experimenting with some temple assets. Behold!
Author Brian Mayberry Date 09/12/2011 (10:56 pm) Comment 5 comments
This is a short blog on WinterLeaf Entertainment and what we are working on - OMNI Software Suite - a MMO Development Suite that utilizes the T3D engine.
Author Paul Yoskowitz Date 09/12/2011 (10:12 pm) Comment 8 comments
Welcome to the first entry of the iTorque 2D v1.5 release series. The goal of this series is start generating excitement and spread the word of the imminent 1.5 release. This entry covers "the road so far."
Author Michael Perry Date 09/12/2011 (5:15 pm) Comment 30 comments
Hi everyone, I am happy that soon my first game for a first test is ready.I have develop the whole summer the game proton. Now is time to make soon a alpha multiplayer test. Here is a little movie to watch, what you will see in the test.
Author D Fasel Date 09/11/2011 (12:00 pm) Comment 5 comments
For me an easy rig is an FBX Rig. I started working on a new project a couple of weeks ago. My task was to create characters, game props and and animations for use within Torque3D. This is the first time I have documented any of this and I am happy to so.
Author gdebello Date 09/11/2011 (10:36 am) Comment 4 comments









