Game Development Community

TGB Background Kit Volume 2 coming this weekend!

Hey everyone. Thanks to the success of my Background Kit 1, I have made a 2nd volume to the kit, featuring new 15 backgrounds for TGB2D which I been working on for over a month now. I have screen shots inside and should be out by the end of this weekend. Let me know what you think! Thanks for reading...

Author Will Zettler Date 02/16/2013 (5:27 am) Comment 5 comments

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You all got me to thinking about caves and Torque 3D. Here is a short intro video of some of my experiments and assets.

Author Ron Kapaun Date 02/13/2013 (4:30 pm) Comment 22 comments

WLE OneWorld Update (Team based mission editing)

OneWorld is a modification to the T3D engine to allow multiple people to log into a zone and edit the terrain, objects, etc remotely.

Author Vince Gee Date 02/13/2013 (11:08 am) Comment 11 comments

T3D RTT Progress

Short video of progress being made on my loopback audio RTT (render to texture). Some parts of this have been like pulling teeth, but it is getting done in the end.

Author Demolishun Date 02/13/2013 (3:35 am) Comment 13 comments

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Hey All! This art pack is a bit different from my usual stuff. The Fantasy Ruins Pack contains all buildings and ruins and is much more 'fantasy based' than anything I have done in the past.

Author Ron Kapaun Date 02/11/2013 (4:48 pm) Comment 21 comments

T3D Awesomium Integration Pack Update and Sale

The T3D Awesomium Integration Pack, which lets you embed HTML/Flash in your games; has received an update and is now on another sale, selling for $49 until 2013-02-24.

Author Stefan Lundmark Date 02/10/2013 (3:10 pm) Comment 20 comments

Moving Right Along!

About a week has now passed since the release of my first pack, so, how has it gone and what lies ahead now.

Author Robert Fritzen Date 02/07/2013 (7:18 pm) Comment 2 comments

Neptun Pack - WAR SHIP

This week i got a nice idea for a extra model for the neptun pack. I created a war ship fantasy model for the kit. This ship is controlled by UAISK, but you can use any AI code by just let the ship follow a path. ...

Author D Fasel Date 02/07/2013 (5:57 pm) Comment 3 comments

Torque 2D MIT 2.0 Now Available!

GarageGames is proud to announce the public release of Torque 2D MIT 2.0. The day you have all been waiting for has arrived. The MIT licensed version of Torque 2D is now available on GitHub.

Author Michael Perry Date 02/05/2013 (2:46 pm) Comment 117 comments

With the demise of XNA

Now that Microsoft has done a Macbeth on XNA I thought it an opportune time to post a link to a friend's kickstarter campaign...

Author StuporMundi Date 02/04/2013 (9:42 pm) Comment 6 comments